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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 910
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Posted: Thu Apr 07, 2016 7:36 pm Post subject: |
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I allow full CPs based on physical presence of the character, because the character is still in danger, but not for good roleplaying...because...obvious. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14070 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Apr 07, 2016 7:49 pm Post subject: |
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How do you split it up then?? _________________ Confucious sayeth, don't wash cat while drunk! |
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 910
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Posted: Thu Apr 07, 2016 8:25 pm Post subject: |
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I award everyone a base amount based on the danger or complexity of the session. Everyone gets that amount, even the characters of absent players if the characters participated.
Then, each character is awarded bonus CPs based on the fulfillment of personality traits, (see other thread in house rules).
Also, in my current game, each player is awarded resolnare points, which are gained for upholding the mando way of life. Those points go toward raising ijaat...their honour/ standing within the clan. |
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Cap'nCodskale Ensign
Joined: 23 Oct 2011 Posts: 39 Location: Portland OR
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Posted: Mon Apr 11, 2016 3:23 pm Post subject: Missing in action |
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Dredwulf60 wrote: | How do you guys handle the situation when players can't make a session? |
Player absence = character absence
In my current game, we knew that full attendance among a group of busy adult gamers was very unlikely. We've cultivated a large group of players to ensure that we always have a quorum. We also adopted a few creative constraints or rules that complement our drop-in approach:
- When session ends, so does story (episodic stories over serialized ones)
- Stories may be told out of sequence, to suit characters present or established facts
- Each story spotlights single character, whose player may establish session's "A" plot
- Characters have strong, flexible bonds among them, for effective mixing and matching
- Embrace metagame knowledge and use to enhance story (e.g., with dramatic irony)
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14070 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Apr 11, 2016 3:41 pm Post subject: Re: Missing in action |
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Cap'nCodskale wrote: | Dredwulf60 wrote: | How do you guys handle the situation when players can't make a session? |
Player absence = character absence
In my current game, we knew that full attendance among a group of busy adult gamers was very unlikely. We've cultivated a large group of players to ensure that we always have a quorum. We also adopted a few creative constraints or rules that complement our drop-in approach:
- When session ends, so does story (episodic stories over serialized ones)
- Stories may be told out of sequence, to suit characters present or established facts
- Each story spotlights single character, whose player may establish session's "A" plot
- Characters have strong, flexible bonds among them, for effective mixing and matching
- Embrace metagame knowledge and use to enhance story (e.g., with dramatic irony)
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So what happens if you get into a big combat, and people have to leave (times running out?? _________________ Confucious sayeth, don't wash cat while drunk! |
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Cap'nCodskale Ensign
Joined: 23 Oct 2011 Posts: 39 Location: Portland OR
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Posted: Mon Apr 11, 2016 5:45 pm Post subject: Re: Missing in action |
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garhkal wrote: | So what happens if you get into a big combat, and people have to leave (time's running out)? |
Good question, garhkal!
Generally, if we find ourselves in middle of combat and less than 45 session mins remain, we narrow the scope of the scene to its essentials.
A straightforward example from a past session:
Rig (a Cathar pirate) is this session's spotlight character.
Rig, et al. are engaged with upstart Sedrik Undar (a Nagai pirate) and a band of mutineers who claimed Rig's pirate vessel at some point before the campaign began. As the heroes battle their foes in the vessel's main corridor, we note the session must soon end.
The essential question of this scene (and, further, this session): Can Rig can defeat his rival and reclaim his ship?
Had we all the time in the world, the struggle among all heroes and mutineers might significantly influence the answer to that question. Since we don't have the time, we narrow scope to Rig and Sedrik, who duel with ornamental cutlasses to determine the ship's fate.
This narrowed scope, focused on the two combatants, supports our story aims because 1) there's a greater chance a one-on-one fight will end quickly (esp. in 1E, when a single blow sends an opponent to the floor) and 2) Rig is the spotlight character, so he gets his moment of drama. |
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dph Lieutenant
Joined: 17 Jul 2009 Posts: 95
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Posted: Sun May 13, 2018 10:39 pm Post subject: |
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4 players is the perfect number for me, I find it gives the players more options in play and I can focus on their individual stories more intensely.
That being said, I've played with two (for a year) and running a game for three right now (for two years), though you need player's who are good at keeping the energy levels up and close enough in real life that they are comfortable working that closely and intensely together. Not good for shy or casual players!
I have occasionally ran for 5 (or more) but I find it only works for me if you have a couple of 'quiet' players. _________________ Check out my campaign and others on Obsidian Portal!
http://www.obsidianportal.com/campaigns/roguetraders |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14070 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon May 14, 2018 2:44 am Post subject: Re: Missing in action |
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Cap'nCodskale wrote: | garhkal wrote: | So what happens if you get into a big combat, and people have to leave (time's running out)? |
Good question, garhkal!
Generally, if we find ourselves in middle of combat and less than 45 session mins remain, we narrow the scope of the scene to its essentials.
A straightforward example from a past session:
Rig (a Cathar pirate) is this session's spotlight character.
Rig, et al. are engaged with upstart Sedrik Undar (a Nagai pirate) and a band of mutineers who claimed Rig's pirate vessel at some point before the campaign began. As the heroes battle their foes in the vessel's main corridor, we note the session must soon end.
The essential question of this scene (and, further, this session): Can Rig can defeat his rival and reclaim his ship?
Had we all the time in the world, the struggle among all heroes and mutineers might significantly influence the answer to that question. Since we don't have the time, we narrow scope to Rig and Sedrik, who duel with ornamental cutlasses to determine the ship's fate.
This narrowed scope, focused on the two combatants, supports our story aims because 1) there's a greater chance a one-on-one fight will end quickly (esp. in 1E, when a single blow sends an opponent to the floor) and 2) Rig is the spotlight character, so he gets his moment of drama. |
"Spotlight" characters? Is that meaning you just focus on his (or her) PC?
What happens to the other pcs??? _________________ Confucious sayeth, don't wash cat while drunk! |
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