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Several Force Skills in one roll
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ZzaphodD
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PostPosted: Thu Mar 24, 2011 6:12 pm    Post subject: Re: Several Force Skills in one roll Reply with quote

Bren wrote:
atgxtg wrote:
Begin the Clown War has.

This cracked me up.

And inspired the notion of a comedic smackdown match between Random's Jar Jar avatar and 3B3-21.
Attack of the Clowns: a pun-ishing battle, a real slap fest, a total crackup...you'll laugh, you'll cry, you'll run screaming out of the room! Opening soon in abandoned theaters near you. See it!


You asked for it..

http://www.youtube.com/watch?v=P7CVvfwegEo

Random knows what Im talking about, even though it was a long time since we last saw it...
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PostPosted: Thu Mar 24, 2011 6:30 pm    Post subject: Re: Several Force Skills in one roll Reply with quote

ZzaphodD wrote:


You asked for it..

http://www.youtube.com/watch?v=P7CVvfwegEo

Random knows what Im talking about, even though it was a long time since we last saw it...


A classic! Maybe it's something we can copy for our campaign?
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Bren
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PostPosted: Fri Mar 25, 2011 7:09 am    Post subject: Re: Several Force Skills in one roll Reply with quote

ZzaphodD wrote:
You asked for it..

http://www.youtube.com/watch?v=P7CVvfwegEo

Random knows what Im talking about, even though it was a long time since we last saw it...
Shocked I suppose I did at that.

It's been a while since I watch KKfOS. It reminds me that in one of the Call of Cthulhu supplements (Blood Brothers 2 I think) there is a one-shot scenario where the players confront a group of killer clowns. The Blood Brothers scenarios feature pre-created characters who are really in a B-movie genre film. My players still talk about the Mexican masked wrestling movie scenario: EL TIGRE y la piramede de Destruccion. Laughing
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atgxtg
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PostPosted: Fri Mar 25, 2011 12:19 pm    Post subject: Reply with quote

I jhave visions of a gazillion clones coming out of a landing shuttle. Like clowns coming out of a VW bug.
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ZzaphodD
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PostPosted: Fri Mar 25, 2011 8:55 pm    Post subject: Reply with quote

I kind of gave up on the 'one roll per power' idea.

Id have to redo the whole system and every power, and frankly its not worth it. Laughing
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CRMcNeill
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PostPosted: Fri Mar 25, 2011 9:20 pm    Post subject: Reply with quote

ZzaphodD wrote:
I kind of gave up on the 'one roll per power' idea.

Id have to redo the whole system and every power, and frankly its not worth it. Laughing


What system are you looking at now?
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PostPosted: Sat Mar 26, 2011 7:00 am    Post subject: Reply with quote

ZzaphodD wrote:
I kind of gave up on the 'one roll per power' idea.

Id have to redo the whole system and every power, and frankly its not worth it. Laughing


I think you are right, unless someone already did a one-roll-system that's in use. But converting characters and powers might be a hassle. In my opinion the only thing weighting against the current system is calculating maps.
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Bren
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PostPosted: Sat Mar 26, 2011 9:12 am    Post subject: Reply with quote

Random Numbers wrote:
ZzaphodD wrote:
I kind of gave up on the 'one roll per power' idea.

Id have to redo the whole system and every power, and frankly its not worth it. Laughing


I think you are right, unless someone already did a one-roll-system that's in use. But converting characters and powers might be a hassle. In my opinion the only thing weighting against the current system is calculating maps.

I tend to agree. It's why I go with either

1) only counting the MAPs against force skills; i.e. you can chew gum and Affect Mind at the same time, but you maybe can't Affect Mind with both Danger Sense and Life Sense up at the same time or
2) only counting 1 MAP per power not per ability so Affect Mind or LS Combat count as only 1 action not 3 or 2 respectively.
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PostPosted: Sat Mar 26, 2011 9:15 am    Post subject: Reply with quote

Bren wrote:

2) only counting 1 MAP per power not per ability so Affect Mind or LS Combat count as only 1 action not 3 or 2 respectively.


Yes, it's hard enough to calculate probability with only counting maps by the power. The maps thing is really slowing the Jedi down in real time game play. "should I do this... how many maps are that... or this and how many maps are that..."
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Bren
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PostPosted: Sat Mar 26, 2011 9:39 am    Post subject: Reply with quote

Random Numbers wrote:
Yes, it's hard enough to calculate probability with only counting maps by the power. The maps thing is really slowing the Jedi down in real time game play. "should I do this... how many maps are that... or this and how many maps are that..."
Yes. And while I don't mind a Jedi who is doing too many things to fail at say TK or Affect Mind; the prospect of having them trip and fall down over their own feet seems a bit uncinematic. Wink
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atgxtg
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PostPosted: Sat Mar 26, 2011 1:08 pm    Post subject: Reply with quote

I guess I should let everyone know how my one roll variant works out in play.
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Bren
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PostPosted: Sat Mar 26, 2011 2:10 pm    Post subject: Reply with quote

atgxtg wrote:
I guess I should let everyone know how my one roll variant works out in play.
Play test results are always desirable. Thx in advance.
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atgxtg
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PostPosted: Sat Mar 26, 2011 2:58 pm    Post subject: Reply with quote

Bren wrote:
atgxtg wrote:
I guess I should let everyone know how my one roll variant works out in play.
Play test results are always desirable. Thx in advance.


Yeah, there is a big difference between what looks good in theory and how someplay actually plays out.

I7ve got a couple of things I want to play test with my group, but I've been waiting for the jedi PC to become experienced enough (both in terms of the player and the character skill scores) to try them. But before I get the guy trying out variants, I want to have him grounded in the RAW.

I should be able to test this and a couple of lightsaber dueling variants soon.
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ZzaphodD
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PostPosted: Sat Mar 26, 2011 3:05 pm    Post subject: Reply with quote

crmcneill wrote:
ZzaphodD wrote:
I kind of gave up on the 'one roll per power' idea.

Id have to redo the whole system and every power, and frankly its not worth it. Laughing


What system are you looking at now?


None, I dont want to use another system. If I cant remake the current system (keeping it simple is the trick) Ill keep it as it is (perhaps a tweak or two).
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ZzaphodD
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PostPosted: Sat Mar 26, 2011 3:23 pm    Post subject: Reply with quote

Random Numbers wrote:
ZzaphodD wrote:
I kind of gave up on the 'one roll per power' idea.

Id have to redo the whole system and every power, and frankly its not worth it. Laughing


I think you are right, unless someone already did a one-roll-system that's in use. But converting characters and powers might be a hassle. In my opinion the only thing weighting against the current system is calculating maps.


But remember that I have freed you from the total mess of combat maps Jedis suffer (when having an activated LSC) by the RAW.
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