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Melee Damage Caps - a possibly new take
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Bren
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Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Wed Dec 08, 2010 6:11 pm    Post subject: Reply with quote

Rimmer wrote:
Using the OP example, a Wookie would roll 9D (6D + 3d) and keep the 6 highest results ?

Sorry for the late response, but I have been otherwise occupied.

I was originally thinking of a point total (so max damage of 6D means 5D + wild die = 5Dx6pts + wild die), but your method is simpler to implement and requires less math. Smile
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