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Jetpacks
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Bren
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PostPosted: Fri Sep 24, 2010 7:04 pm    Post subject: Reply with quote

ZzaphodD wrote:
Yeah, as someone pointed out Im all for changing rules and stats, so thats no problem. I just didnt get what they were going for with the fluff text and then the stats. Was I missing something or were they simply wrong?

Simply wrong.
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jmanski
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PostPosted: Fri Sep 24, 2010 7:35 pm    Post subject: Reply with quote

ZzaphodD wrote:
jmanski wrote:
Jetpacks are supposed to be faster but aren't according to the stats.


I assume you mean Rocketpacks.


Yeah, that's what I get for posting in a hurry.

And I agree with Bren: the stats are just simply wrong.
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garhkal
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PostPosted: Sat Sep 25, 2010 3:20 am    Post subject: Reply with quote

As a linked question to all.. A while back in one game i had a pc with a jet pack go BOOM while he wore it (a npc put a hole in the fuel tank, he flew somewhere igniting the leakng fuel.. it reached the tank.)

What damage would you give for something like that?

IMO i set it at 1d per charge of fuel left.
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ZzaphodD
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PostPosted: Sat Sep 25, 2010 3:48 am    Post subject: Reply with quote

garhkal wrote:
As a linked question to all.. A while back in one game i had a pc with a jet pack go BOOM while he wore it (a npc put a hole in the fuel tank, he flew somewhere igniting the leakng fuel.. it reached the tank.)

What damage would you give for something like that?


That seems like a good idea, perhaps charges + 1D.[/quote]
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jmanski
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PostPosted: Sat Sep 25, 2010 9:42 am    Post subject: Reply with quote

I'm more inclined to set the damage to one level no matter the fuel level for simplicity. Do you recall how much the damage was, Garhk?
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Bren
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PostPosted: Sat Sep 25, 2010 10:10 am    Post subject: Reply with quote

garhkal wrote:
As a linked question to all.. A while back in one game i had a pc with a jet pack go BOOM while he wore it (a npc put a hole in the fuel tank, he flew somewhere igniting the leakng fuel.. it reached the tank.)

What damage would you give for something like that?

IMO i set it at 1d per charge of fuel left.

I wouldn't think it is as powerful as a thermal detonator. So probably damage set between a grenade and a thermal detonator. Between 5D and 10D. I'd probably set it at the lower end, but have a chance for the character to catch on fire for addtional damage per round thereafter.
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garhkal
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PostPosted: Sat Sep 25, 2010 12:32 pm    Post subject: Reply with quote

jmanski wrote:
I'm more inclined to set the damage to one level no matter the fuel level for simplicity. Do you recall how much the damage was, Garhk?


8d. he used one charge flying through a smoke screen to where the imp officer was, but frakked up his maneuvering, so landed head first into a tree. After spending 3cp to not be killed (he was wounded), the imp shot him in the jet pack, to show him he was not to be trifled with... then he spent his second charge (of 10 in the pack) to make a large arc back to the others... I gave him chances to see / smell the fuel leaking (but with only 2d+2 per, he bombed all 3 chances), and even ignored one of the others shouting at him....

So i had HIM roll when it would go boom.. got a 1 which ment the end of the round....
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jmanski
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PostPosted: Sun Sep 26, 2010 10:48 am    Post subject: Reply with quote

Interesting. I especially like rolling to see when it would blow along with the warnings.
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garhkal
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PostPosted: Sun Sep 26, 2010 11:24 pm    Post subject: Reply with quote

And i let HIM roll for when it went (he got a 1) and what its damage was.. got 48, his soak... 19 after 3 cp (all he had left)..
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