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Intant reaction skill
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ZzaphodD
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PostPosted: Fri Jul 30, 2010 7:02 pm    Post subject: Intant reaction skill Reply with quote

Please help me out.

If my character plans to fire his blaster once in a round and nothing more, and then get fired upon after allready having fired. Of course he now wants to add a dodge even though it was not declared. If i remember correctly he can actually do a non planned dodge. How does that work? If he would have declared the dodge at the beginning of the round he would have a -1D Map to firing his blaster, which he now doesnt suffer. What is the drawback of these 'instant' dodges or are they at all possible?
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atgxtg
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PostPosted: Fri Jul 30, 2010 7:16 pm    Post subject: Reply with quote

Assuming you are using reaction skills" then a character can either add a defenive skill during the round, when he is being shot at, or he can use the defensive skill in place of another action.

THe game effect is that it adds MAPs to any further actions as normal.

Yes, this does lead to a situation where the side that goes first can choose not to dodge and then declare "reaction" dodges to avoid the 1D MAP on thier first shots, but that tends to balance out over time, or at least favored the PCs since they tend to have higher PER scores, and so go first more often.
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ZzaphodD
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PostPosted: Fri Jul 30, 2010 8:06 pm    Post subject: Reply with quote

atgxtg wrote:
Assuming you are using reaction skills" then a character can either add a defenive skill during the round, when he is being shot at, or he can use the defensive skill in place of another action.

THe game effect is that it adds MAPs to any further actions as normal.

Yes, this does lead to a situation where the side that goes first can choose not to dodge and then declare "reaction" dodges to avoid the 1D MAP on thier first shots, but that tends to balance out over time, or at least favored the PCs since they tend to have higher PER scores, and so go first more often.


Ok, I hade a vague memory of there being some drawback to doing these 'reaction' dodges. It seems I was wrong.

We play by individual initiative (usually just the Per stat or sometimes we roll) so in our games one 'side' wont be getting the whole 'bonus' so to speak.

Another way of doing this, if one wants to have some drawback for these actions, to to have the Map remain until the round after the 'reaction' dodge. If one has actions yet not executed (as we play by initiative and number of actions) one HAS to switch a not yet performed action to a dodge.
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garhkal
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PostPosted: Sat Jul 31, 2010 5:30 am    Post subject: Reply with quote

Many of us here have adopted a house rule that 'reactive' dodges gain an additional -1d penalty on top of any Maps.
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ZzaphodD
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PostPosted: Sat Jul 31, 2010 8:18 am    Post subject: Reply with quote

garhkal wrote:
Many of us here have adopted a house rule that 'reactive' dodges gain an additional -1d penalty on top of any Maps.


So, in my example above, the combatant would suffer no MAP to his initial shot, but a -2D MAP to his 'reaction' dodge later in the same round?
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garhkal
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PostPosted: Sat Jul 31, 2010 2:59 pm    Post subject: Reply with quote

Yup. And if in the same roud he noticed a second thug had closed in and was about to brawl or melee him, his parry for that would be at -4d (2nd 'defaulting' defense, so it gets the -1d map regular + the additional -1d penalty for not being declared.
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