The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Alternate Initiative Rules?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Alternate Initiative Rules?
View previous topic :: View next topic  
Author Message
shnar
Ensign
Ensign


Joined: 10 Oct 2008
Posts: 45
Location: Elk Ridge, UT

PostPosted: Fri Oct 10, 2008 3:20 pm    Post subject: Alternate Initiative Rules? Reply with quote

I'm just getting into 2nd Ed rules, and *really* don't like how they changed the Initiative Rules. I mean, one side vs. the other side? I suppose in very large battles, this would be fine, but most small skirmishes, it's good to mix things up.

What Initiative rules have you come up with and like using?

-shnar
Back to top
View user's profile Send private message MSN Messenger
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Oct 10, 2008 4:19 pm    Post subject: Reply with quote

Everyone rolls perception. Go in highest to lowest roll order.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Fri Oct 10, 2008 5:46 pm    Post subject: Reply with quote

Ditto. You should only do one side against the other when your scene is way too complex.
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Phalanks Balas
Lieutenant Commander
Lieutenant Commander


Joined: 05 Jul 2005
Posts: 176
Location: Paris - France

PostPosted: Mon Oct 13, 2008 8:22 am    Post subject: Reply with quote

More funny,

Each player writes on a paper what she wants to do and then when everybody has done, we roll the initiative Smile
_________________
Phalanks

A day you will be facing the guns of the Black Pearl. You will know what means damned pirates !
Back to top
View user's profile Send private message
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Mon Oct 13, 2008 9:58 am    Post subject: Reply with quote

garhkal wrote:
Everyone rolls perception. Go in highest to lowest roll order.


This is the 2nd Ed. rule, and it's the rule I've continued to use after R&E was published.
_________________
Hotaru no Hishou; a messageboard about games, friends and nothing at all.

Donate to Ankhanu Press
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Orgaloth
Vice Admiral
Vice Admiral


Joined: 23 Sep 2003
Posts: 3754
Location: Melbourne, Australia

PostPosted: Tue Oct 14, 2008 12:18 am    Post subject: Reply with quote

Ankhanu wrote:
garhkal wrote:
Everyone rolls perception. Go in highest to lowest roll order.


This is the 2nd Ed. rule, and it's the rule I've continued to use after R&E was published.


Its also in many other systems and what we use as well. In fact, we didn't even know the r&e did it that way.
_________________
"I take orders from just one person: Me!"

"You know, sometimes I amaze even myself."
Du Cass' Dream
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
shnar
Ensign
Ensign


Joined: 10 Oct 2008
Posts: 45
Location: Elk Ridge, UT

PostPosted: Tue Oct 14, 2008 3:03 am    Post subject: Reply with quote

That's not how it is in 2nd Ed R&E:

Quote:
The character with the highest Perception on each
side rolls that attribute. The character who gets the
highest roll gets to decide whether his side acts first or
last in that round. (Re-roll in the event of a tie.)

(Page 78, The Rules section)


You effectively have each side just roll one init roll. IIRC 2nd "normal" was the same way (don't have rulebook in front of me to verify). 1st Ed had no rolls, just went in descending order of Perception attribute.

However, knowing my group, I think we'll do the everyone-roll-init, then declare *number* only of actions, then in order of init, perform actions. I also think that if you do a Reaction Skill (i.e. dodge/parry/etc) you have the option of either taking it as one of your actions, or add it but it counts as 2 actions (i.e. -2D instead of -1D MAP).

-shnar
Back to top
View user's profile Send private message MSN Messenger
schnarre
Commander
Commander


Joined: 08 Oct 2007
Posts: 333

PostPosted: Sat Dec 05, 2009 11:13 pm    Post subject: Reply with quote

1st Ed had an ascending-descending bit:

PCs/NPCs declared their actions by Dex order lowest to highest. Then actions were resolved highest Dex to lowest.

1st also had "Haste" actions, allowing one to pre-empt an adversary at the cost of a 1D penalty for every level of Haste declared.

Loved the old Rules Companion! (Still use it)
_________________
The man who thinks he knows everything is most annoying for those of us that do.
Back to top
View user's profile Send private message
ZzaphodD
Rear Admiral
Rear Admiral


Joined: 28 Nov 2009
Posts: 2426

PostPosted: Sun Dec 13, 2009 3:55 pm    Post subject: Reply with quote

I just roll 'Initiative' which is the avearage of Dex and Per. I note down everyones results on a piece of paper and then the character/npc with the highest result does one action first and then all follow in decreasing intitiative. If you do more than one action in a round, your second action will take place on your rolled Initiative -5, the third at Initiative -10 etc. This may result in a combatant doing several actions before the opponent may act.

Initiative can be raised by the force power that raises abilities.
Back to top
View user's profile Send private message AIM Address
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Sun Dec 13, 2009 5:06 pm    Post subject: Reply with quote

I've actually been considering applying the open source D6 initiative rules. To give veteran characters and villains better initiative checks. So that you don't have to have a bad guy with 4D or 5D perception to out speed your players. So for every 2D in search above the attribute, the player or GMC gets a +1 on to their initiative total.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Dec 14, 2009 12:03 am    Post subject: Reply with quote

That is an interesting way to switch things up.

Alternatively, i have seen one GM who had a seperate skill, 'combat awareness' which was an advanced skill usable only FOR initiave. Each segment of combat (ground, vehicle, space, atmospheric) had their own version. Cannot remember what the prereqs were or if there were any.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Mon Dec 14, 2009 9:07 am    Post subject: Reply with quote

Quote:
Alternatively, i have seen one GM who had a seperate skill, 'combat awareness' which was an advanced skill usable only FOR initiave. Each segment of combat (ground, vehicle, space, atmospheric) had their own version. Cannot remember what the prereqs were or if there were any.


Hm, that's a cool idea too.
Back to top
View user's profile Send private message
schnarre
Commander
Commander


Joined: 08 Oct 2007
Posts: 333

PostPosted: Mon Dec 14, 2009 9:58 pm    Post subject: Reply with quote

Raven Redstar wrote:
I've actually been considering applying the open source D6 initiative rules. To give veteran characters and villains better initiative checks. So that you don't have to have a bad guy with 4D or 5D perception to out speed your players. So for every 2D in search above the attribute, the player or GMC gets a +1 on to their initiative total.



...That's an interesting idea! Perhaps this can be employed with Tactics for large battles!?
_________________
The man who thinks he knows everything is most annoying for those of us that do.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0