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Conversion - Threats of the Galaxy
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Raven Redstar
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PostPosted: Thu Mar 26, 2009 10:01 pm    Post subject: Reply with quote

Doesn't really seem like it would be all that difficult to put your arm in the way. That's all I'm saying. I would either give them large die bonus, or maybe have them make just a successful difficult check with brawling parry. Something like 16-20 to stick your arm in the way.
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jmanski
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PostPosted: Sat Mar 28, 2009 2:00 pm    Post subject: Reply with quote

With a gauntlet or shield I see a small bonus (+1d, for example) to parry, or perhaps a free parry.

Just my 2 centicreds.
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cheshire
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PostPosted: Sat Mar 28, 2009 5:23 pm    Post subject: Reply with quote

How would wearing the gauntlet increase your ability to wield a lightsaber?
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Raven Redstar
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PostPosted: Sat Mar 28, 2009 6:07 pm    Post subject: Reply with quote

Lol, no, not to increase lightsaber, but you use brawling parry at +1D or +2D I think is what he was talking about. I was suggesting a flat difficulty for brawling parry, maybe even half of the attackers attack roll. Dunno, just an idea.
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jmanski
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PostPosted: Sun Mar 29, 2009 1:02 pm    Post subject: Reply with quote

Quote:
How would wearing the gauntlet increase your ability to wield a lightsaber?


Uh, didn't read the whole thread Embarassed




<stands in corner for timeout>
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cheshire
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PostPosted: Sun Mar 29, 2009 8:52 pm    Post subject: Reply with quote

No problem. We're all friends here. Smile I hope I didn't come across as turse. Reading my post again I see that it might be seen that way.
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Gry Sarth
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PostPosted: Mon Mar 30, 2009 3:54 am    Post subject: Reply with quote

Hey, Cheshire, I had already included conversions for those equipments in the PDF. Did you not like them or did you just not notice them?
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Raven Redstar
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PostPosted: Mon Mar 30, 2009 4:51 pm    Post subject: Reply with quote

I don't really think that those stats do the gauntlet justice.
First of all, if Emperor Fel blocked a sith's lightsaber attack with his gauntlet, his arm would still be gone if he took full damage from the lightsaber.
I would say that the gauntlet's protection would be like 1D resist for both physical and energy, but if the gauntlet is used to parry a lightsaber, I would have it be deactivated for 1D minutes.

As for the roll to deflect:
Either the player in question makes a brawling parry roll, difficulty 20.
or
Players make opposed roll, the lightsaber weilder makes his attack at half dice, versus the gauntlet at full brawling parry. (MAPS taken into account of course.)
Also, I'd up the cost of those things to at least 10,000 credits, and make the availability X. Making the only way to acquire one to either buy it on the black market at 5x mark up, or to kill an imperial knight, which is no small task.
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jmanski
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PostPosted: Mon Mar 30, 2009 5:44 pm    Post subject: Reply with quote

Quote:
No problem. We're all friends here. I hope I didn't come across as turse. Reading my post again I see that it might be seen that way.


No offense taken, Ches.
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cheshire
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PostPosted: Mon Apr 20, 2009 10:07 am    Post subject: Reply with quote

Gry Sarth wrote:
Hey, Cheshire, I had already included conversions for those equipments in the PDF. Did you not like them or did you just not notice them?


I just hadn't noticed them. Sorry.

But I am a bit uncertain about the cortosis gauntlet. Part of the reason why people wear cortosis is because of its lightsaber resistance. I'm not sure if the gauntlet would do much good if someone has lightsaber combat up and the person slices your hand off, though their lightsaber is deactivated.
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