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Strength damage from D6 Space
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Pel
Line Captain
Line Captain


Joined: 10 May 2006
Posts: 983
Location: Texas

PostPosted: Mon Aug 14, 2006 3:10 pm    Post subject: Reply with quote

Weren't there some sort of 'Spectacular Success' rules in R&E? Getting a hit roll way above the required difficulty added some sort of bonus to damage? Or is that a neat house rule I saw somewhere?
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Phalanks Balas
Lieutenant Commander
Lieutenant Commander


Joined: 05 Jul 2005
Posts: 176
Location: Paris - France

PostPosted: Tue Sep 19, 2006 10:38 am    Post subject: Reply with quote

Personnaly I use a different damage table for hand to hand combat. It is based on the fact that punching damage is mainly stun damage instead of wounds.

0-3 delay: character hit loose 1D for next initiative roll.
4-8 add 1 stun token. -1D untill end of next round.
9-11 add 2 stun token. -2D untill end of next round.
12-15 add 3 stun token. -3D untill end of next round OR wounded (depend of attacking character style of fight).
16+ add 3 stun token. -3D untill end of next round and wounded.

stun tokens are stun damage. When number of tokens are egal or superior to strengh dice, character fall unconscious for 2D rounds.
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Krapou
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Joined: 21 Mar 2005
Posts: 173
Location: Bordeaux, France

PostPosted: Tue Sep 19, 2006 1:42 pm    Post subject: Reply with quote

Allst Beamem wrote:
Weapons are not designed to hurt or damage someone thay are ment to kill. [...]

Well, from a tactical point of view it could better to wound ennemy soldiers during a war than to kill them (so that the ennemy will have to take care of them) Wink
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Krayt
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Joined: 20 Aug 2006
Posts: 729
Location: North Carolina

PostPosted: Tue Sep 19, 2006 2:03 pm    Post subject: Reply with quote

Or wound them so you can take prisoners to use as bargaining tools. Wink
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Tue Sep 19, 2006 2:45 pm    Post subject: Reply with quote

my 2 cents is the following:

you will do your strength damage, because we all know a wookie can kill you in one hit prety easy. if you devide in half, then you have him only killing you on a chance. so doing damage via strength, was about hitting a vital part, to make him really hurt (kidney, throat, etc shot). so you need to be alot stronger to do a decent amount of damage, but anyone can use a blaster to kill someone.
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