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Kind of newb question
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Allst Beamem
Lieutenant Commander
Lieutenant Commander


Joined: 09 Apr 2005
Posts: 131
Location: Memphis, TN USA

PostPosted: Sun Sep 10, 2006 4:33 pm    Post subject: Reply with quote

stunned means you are out cold for xD rounds. x=what ever the stunning weapon says but its usually 1D.
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Sep 10, 2006 4:37 pm    Post subject: Reply with quote

See page 97 of the R&E Rulebook.

If the damage roll is higher than the Strength roll by 0-3, you are stunned.

Stunned (per stun): -1D for that round and next round. Stun "in effect" for half hour; if suffering as many stuns as Strength dice, unconscious doe 2D minutes. Characters remove stuns by retsing one minute.

Another form of stun is that caused by stun weapons:

Weapons set for stun: A "wounded" or worse result means unconscious for 2D minutes.

I personally don't use that last rule, it makes stun weapons too overpowered. I suggest either using normal damage rules for stun weapons (with the difference being that it causes no actual physical damage) or use those official rules but dramatically decrease a stun weapon's range.
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Krapou
Lieutenant Commander
Lieutenant Commander


Joined: 21 Mar 2005
Posts: 173
Location: Bordeaux, France

PostPosted: Mon Sep 11, 2006 2:38 am    Post subject: Reply with quote

Gry Sarth wrote:
Weapons set for stun: A "wounded" or worse result means unconscious for 2D minutes.

I personally don't use that last rule, it makes stun weapons too overpowered. I suggest either using normal damage rules for stun weapons (with the difference being that it causes no actual physical damage) or use those official rules but dramatically decrease a stun weapon's range.
In our group, we use wounded = inconscious for 2D minutes, however a blaster set for stun can't fire at long range and rate of fire becomes 1 shot / round Smile
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14035
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Sep 17, 2006 3:46 am    Post subject: Reply with quote

PsiberDragon wrote:
The limit on spending CP for actions is 2.

and you can't spend a FP in the same round as a CP.

2 for normal actions,
5 for a specialty
5 for life saving acitons (like dodge or vehicle piloting)
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