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Geohex is back! My perfect SWMB terrain project begins!
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TauntaunScout
Lieutenant Commander
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Joined: 20 Apr 2015
Posts: 113

PostPosted: Thu Jun 07, 2018 10:41 am    Post subject: Geohex is back! My perfect SWMB terrain project begins! Reply with quote

Old news to some of you. But Geohex, makers of most all the terrain seen in the original SWMB books, is back in business after about a decade-long hiatus.

It would appear from studying the pics that WEG got a basic desert set, a desert rough hills set, and a bunch of custom trees/shrubs from Geohex. I moved mountains trying to get my hands on geohex terrain when I was a kid, to no avail.

So.

I have ordered a desert basic set. If I'm happy with the quality I'll report back and order the rough hill expansion. I have also made a copy of that hut from the page with the lizardmen, sourced a good stone arch bridge kit, and mae a mold of a bunch of low walls.

Seems like I should just go ahead and make a moisture farm, 30 or so low piles of cargo, 30 or so 3" triangular bases of vegetation, and have the terrain setup from the book!

I'll keep you posted with photos as the project progresses.
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TauntaunScout
Lieutenant Commander
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Joined: 20 Apr 2015
Posts: 113

PostPosted: Sun Jun 10, 2018 9:22 am    Post subject: Reply with quote

Been digging in the basement. Unbeknownst to me I've accumulated 15 WEG Jawas, so, I should paint them up for Tatooine games. If only I could find more Sand People. Only have 4 or 5 on foot and a bantha riding one.

My collection of WEG figures from the Cantina, Jabba's Palace, and Bounty Hunters sets is also kinda ridiculously large. Time to invent my own mercenary companies and paint up a squad of each in distinctive colors. Any suggestions? I'm thinking a squad of 10 armored bounty hunters and a squad of 10 unarmored space pirates to start. To use as the neutral forces that pop up in published scenarios.

Edit: Inspiration struck me. I will paint my two squads of neutral troops as the gangs from Classic Campaigns. The Vibroblades and Benthar's Boys. Blue with yellow and red trim are the one's colors, the other's are green with red and orange trim. Frankly those combinations will get confusing if they are on opposing sides. So I will drop the red from both of them and omit the term "trim" when interpreting them. A blue & yellow gang, and a green & orange gang, will be much more distinct. 10 unarmored humanoids in blue and yellow will make nicely ostentatious space pirates preference will be given to figures with capes or sashes because I'll want lots of big broad areas of cloth to contrast. The green and orange squad will be armored figures.

I won't worry about what weapons the models have, no one ever played SWMB as a terribly strictly WYSIWYG type of game that I knew of. As long as each squad contains up to 7 duplicate troops, 1 commander pose, and 2 different poses to denote specialists.
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