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Shard character concept
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Savar
Captain
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Joined: 14 Feb 2015
Posts: 589

PostPosted: Sun Sep 24, 2017 9:51 pm    Post subject: Reply with quote

Kytross wrote:
Sounds good. I should be able to get up a fixed version late tonight


Cool that will be two
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Savar
Captain
Captain


Joined: 14 Feb 2015
Posts: 589

PostPosted: Sat Sep 30, 2017 3:27 pm    Post subject: Reply with quote

You can post your char. It's up to you if your a droid or something else.

I know your full sheet.
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Kytross
Line Captain
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Joined: 28 Jan 2008
Posts: 773

PostPosted: Thu Oct 05, 2017 6:54 pm    Post subject: Reply with quote

Kytross wrote:
Here's the standard equipment for an R6 Unit:

Type: Industrial Automaton R6 Astromech Droid

Equipped With:
-Three wheeled legs (one retractable)
-Internal comlink
-Extendable 0.3 meter long video sensor with infrared vision
(360 degree rotation, night vision)
-Holographic projector/recorder
-Retractable heavy grasper arm (+1D to lifting, maximum
2D)
-Retractable fine worker arm
-Acoustic signaler
-Fire extinguisher
-Small internal “cargo” area (2 Kg)
Move: 10
Size: 1 meter tall

I'd like to add:

- Scomp link +1D to Computer programming/repair (1D)
- Repulsor with a move of 3 (1D)
- Gravity belt to automatically slow fall (+1)
- Remote Starship Starter (+1)
- Magnetic feet (+1)

If I calculated that right, that leaves me with 7D to play with. I was thinking of dumping it all into armor and shields. I'm thinking 2D armor and 5D in shields, similar to a Droideka.


So the 2D of DEX and 2D of Strength comes out of the 7D of armor/shields, leaving me with 3D. 1D for the grasped arm. Leaves me with 2D of armor. I am content with that.
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Savar
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Joined: 14 Feb 2015
Posts: 589

PostPosted: Thu Oct 05, 2017 9:11 pm    Post subject: Reply with quote

Yup....
Vary cool char.
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