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Moving Skills Around
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EchoDark
Cadet
Cadet


Joined: 03 Mar 2014
Posts: 6

PostPosted: Thu Sep 07, 2017 3:32 am    Post subject: Reply with quote

I'm a LOOONG time lurker here, but I felt the need to chime in.

I'm seeing a lot of split hairs in this conversation. My viewpoint in playing the game since 1987 is that movie action rules the day. The difference between a blaster and a REAL pistol? Doesn't matter. The difference in a lightsaber and a REAL sword? Again it doesn't matter. The actors portrayed using blasters and sabers as if wielding a real pistol and sword because it's what they knew.

I divorced my skill list (and it's a SHORT skill list) from attributes altogether. my players pair the skill with whatever attribute that seems most appropriate. There are skills that this will never work, but many of the discussions in this thread helps support my decision.

A game of Star Wars, I feel, shouldn't be bogged down in minutia. Roll and go. Smile
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CRMcNeill
Grand Moff
Grand Moff


Joined: 05 Apr 2010
Posts: 9580
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Sep 07, 2017 4:48 am    Post subject: Reply with quote

Welcome to the Pit.
EchoDark wrote:
The actors portrayed using blasters and sabers as if wielding a real pistol and sword because it's what they knew.

And yet, because the weapons are used in the manner in which they are seen to be used on screen, what we see is the reality of those weapons. Trying to pass it off as artistic choices by actors or mistakes in FX and/or editing is basically just metagaming.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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EchoDark
Cadet
Cadet


Joined: 03 Mar 2014
Posts: 6

PostPosted: Mon Sep 11, 2017 4:20 am    Post subject: Reply with quote

CRMcNeill wrote:
Welcome to the Pit.


Thanks.

CRMcNeill wrote:
And yet, because the weapons are used in the manner in which they are seen to be used on screen, what we see is the reality of those weapons. Trying to pass it off as artistic choices by actors or mistakes in FX and/or editing is basically just metagaming.


I'm not arguing that one should forget/drop everything that makes the game a good one for them. I meant only to express my opinion on the matter. I dislike anytime a conversation devolves into argument over small things within a game.

Now I will take a step back and say that, at first, I viewed this conversation as I would had I been at the game table. In retrospect, within this forum, I can see weighing the pros and cons of such discussions better.
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