The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Prerolling dice?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters -> Prerolling dice? Goto page Previous  1, 2
View previous topic :: View next topic  
Author Message
Wajeb Deb Kaadeb
Captain
Captain


Joined: 07 Apr 2017
Posts: 732

PostPosted: Sun Aug 13, 2017 1:18 pm    Post subject: Reply with quote

LOL. There are men at my office who know no difference. 30 year old men who have never not had a phone in their adult years, first with a blackberry or similar phone, then with the smartphones over the last decade.

They look at my flip phone (it's a slide phone with a full keyboard) in wonder and pity.

I laugh.
Back to top
View user's profile Send private message
Bren
Fleet Admiral
Fleet Admiral


Joined: 19 Aug 2010
Posts: 3482
Location: Maryland, USA

PostPosted: Sun Aug 13, 2017 6:54 pm    Post subject: Reply with quote

I used to have a flip phone and I found it profoundly disappointing. Not once did the phrase "Scotty, beam me up" garner a helpful response.
Back to top
View user's profile Send private message
Wajeb Deb Kaadeb
Captain
Captain


Joined: 07 Apr 2017
Posts: 732

PostPosted: Sun Aug 13, 2017 7:51 pm    Post subject: Reply with quote

Bren wrote:
I used to have a flip phone and I found it profoundly disappointing. Not once did the phrase "Scotty, beam me up" garner a helpful response.


You probably had the Klingon version.

Torrrrr---chu!
Back to top
View user's profile Send private message
CRMcNeill
Grand Moff
Grand Moff


Joined: 05 Apr 2010
Posts: 9632
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Aug 13, 2017 8:09 pm    Post subject: Reply with quote

To randomly generate a dice result with a flip phone:
    1). Throw it against the wall as hard as you can.

    2). Repeat as needed until phone breaks.

    3). Number of throws = randomly generated dice roll.

    4). Go buy a smart phone.

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Dredwulf60
Commander
Commander


Joined: 07 Jan 2016
Posts: 438

PostPosted: Tue Aug 15, 2017 12:16 pm    Post subject: Reply with quote

I don't usually do pre-rolls, but I did it a fair bit in an old campaign that focused on swoop racing.

The larger races, with a lot of NPC competitors, I found it easier to make all the NPC rolls ahead of time, so I knew where everyone would be round by round, right down to the winning placements.

Then at game time, the PCs were the only random element. Went much quicker/ fast paced.
Back to top
View user's profile Send private message
Bren
Fleet Admiral
Fleet Admiral


Joined: 19 Aug 2010
Posts: 3482
Location: Maryland, USA

PostPosted: Tue Aug 15, 2017 6:55 pm    Post subject: Reply with quote

Dredwulf60 wrote:
I don't usually do pre-rolls, but I did it a fair bit in an old campaign that focused on swoop racing.

The larger races, with a lot of NPC competitors, I found it easier to make all the NPC rolls ahead of time, so I knew where everyone would be round by round, right down to the winning placements.

Then at game time, the PCs were the only random element. Went much quicker/ fast paced.
Exactly. Whether it is a swoop race or a space battle the players don't want to watch me roll a bunch of dice for each of the NPCs, but as a GM I like figuring out how the NPCs perform based on stats and rolls rather than some whim or notion of my own. So pre-rolling makes lots of sense for these sorts of situations.
Back to top
View user's profile Send private message
garhkal
Grand Moff
Grand Moff


Joined: 17 Jul 2005
Posts: 10972
Location: Reynoldsburg, Columbus, ohio.

PostPosted: Wed Aug 16, 2017 3:34 am    Post subject: Reply with quote

It also makes sense to do so for certain other things.. Like say you are having a competition the PC's are entering.. 5 npcs also are running.. IT has say 3 running rolls, 2 climbing rolls, 2 jumping rolls, 2 acrobatic rolls, and 3 swimming rolls for every participant..
It makes SENSE to have those rolls done ahead of time for the NPCs, and you can then just compare #s with what the PC(s) roll IN GAME, to see "who's out in front"..
_________________
It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.
Back to top
View user's profile Send private message
MrNexx
Line Captain
Line Captain


Joined: 26 Mar 2016
Posts: 971
Location: Houston

PostPosted: Wed Aug 16, 2017 3:42 pm    Post subject: Reply with quote

I find that when I do pre-rolls, I tend to ignore them. Very Happy
_________________
*It isn't realism, it's verisimilitude... seeming to be true within the context of [Star Wars].
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0