The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Initiative
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Initiative Goto page Previous  1, 2
View previous topic :: View next topic  
Author Message
Naaman
Vice Admiral
Vice Admiral


Joined: 29 Jul 2011
Posts: 3191

PostPosted: Sat Oct 03, 2015 3:09 am    Post subject: Reply with quote

I've nevwr done it like this, but I think that the ways you mentioned would work.

I can think of a couple more.

Of the two rolls being used, which ever character has the higher PER wins.

The side whose second highest roll was higher wins.

Whoever's wild die was higher wins.

Let each side declare actions, and give the opportunity to go second in exchange for the ability to roll reactions without a MAP (if both sides choose this option, reroll initiative as it was a "stalemate").

Just a couple thoughts.
Back to top
View user's profile Send private message
Dredwulf60
Line Captain
Line Captain


Joined: 07 Jan 2016
Posts: 910

PostPosted: Sat Jan 09, 2016 5:45 pm    Post subject: Reply with quote

The way I handle initiative;

Each character (and NPC group) rolls their initiative.

As GM I have a little tally sheet with each character name at the top of the column.

Each player in turn tells me their initiative roll and how many actions their character intends to take, which I jot down.

# of actions: you can only take multiple actions if you rolled high enough.

10 or less= max of 1 action
11-20 = max of 2 actions
21-30= max of 3 actions
ETC

This becomes pretty intuitive because starting with the highest initiative roll, that character takes his first action. I then cross off that total and subtract 10.

Whoever now has the new highest total acts. This continues until all actions have been taken by all characters. If anyone holds their action, i just circle the number and carry on to the next highest.

Sometimes really high roller get to act multiple times before low rollers take a singe action.
MAPs applied as normal, except dodges don't count as actions...


Dodges:
any character who uses their dodge skill gets to dodge an attack. Drop initiative total by -5.

At the end of the round, if a character has less than 0 initiative they subtract 1d from their next initiative roll per -5.

This represents taking cover to the point of being suppressed...the character can fewer actions; no actions if they are down to 0 initiative dice.

CP can be spent to get some initiative dice.


Last edited by Dredwulf60 on Thu Oct 19, 2017 11:57 pm; edited 2 times in total
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14030
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Jan 09, 2016 6:27 pm    Post subject: Reply with quote

So you use an individual initiative system.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Dredwulf60
Line Captain
Line Captain


Joined: 07 Jan 2016
Posts: 910

PostPosted: Sun Jan 10, 2016 12:30 am    Post subject: Reply with quote

Yes. Individual for the PCs. The NPCs I often lump into groups for efficiency.
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2685
Location: Online

PostPosted: Sun Jan 10, 2016 1:44 am    Post subject: Reply with quote

Dredwulf60 wrote:
Yes. Individual for the PCs. The NPCs I often lump into groups for efficiency.


Ditto.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Dredwulf60
Line Captain
Line Captain


Joined: 07 Jan 2016
Posts: 910

PostPosted: Sun Jan 10, 2016 1:54 am    Post subject: Reply with quote

Do you guys subtract 10 from each character's initiative total each time they take an action?

I think I ported that over from Shadowrun.

It's a good limit on the number of actions available; I saw there was some discussion on other threads about how many actions characters can take in a round.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14030
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Jan 10, 2016 3:04 pm    Post subject: Reply with quote

Dredwulf60 wrote:
Yes. Individual for the PCs. The NPCs I often lump into groups for efficiency.


So you could say have 3 of 7 pcs acting before the npcs, all the npcs go at the same time then the last 4 pcs go?? Interesting.

Don't remember playing that way for an SW game, though i have seen it many a time in ADND..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0