The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Languages and specilizations for fluency.
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> Languages and specilizations for fluency. Goto page 1, 2  Next
View previous topic :: View next topic  
Author Message
tetsuoh
Captain
Captain


Joined: 21 Jul 2010
Posts: 505

PostPosted: Wed Mar 04, 2015 10:54 pm    Post subject: Languages and specilizations for fluency. Reply with quote

Okay so by raw if you increase a specialization of languages (a language) to 5D you count as being fluent.

So in other words anyone with 4D in Languages who then buys and specialization automatically becomes fluent.....is that correct???
Back to top
View user's profile Send private message
Savar
Captain
Captain


Joined: 14 Feb 2015
Posts: 589

PostPosted: Wed Mar 04, 2015 11:27 pm    Post subject: Re: Languages and specilizations for fluency. Reply with quote

tetsuoh wrote:
Okay so by raw if you increase a specialization of languages (a language) to 5D you count as being fluent.

So in other words anyone with 4D in Languages who then buys and specialization automatically becomes fluent.....is that correct???


By RAW yes.

4D+2 get one pip in a specialization, and you would be fluent.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Mar 05, 2015 1:54 am    Post subject: Reply with quote

Yup. Take languages to 4d+2, and then start buying specializations in the languages you wish to be fluent in at 2CP for each.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10297
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Thu Mar 05, 2015 10:16 pm    Post subject: Reply with quote

garhkal wrote:
Yup. Take languages to 4d+2, and then start buying specializations in the languages you wish to be fluent in at 2CP for each.

Yup. That's the cheap and easy way. But you will need teacher with each fluency you learn because you can't have successfully used the specialization in an adventure if you don't yet the specialization yet. So with 4D+2 in Languages, a teacher who is fluent (5D or more in the language specialization) and the training time, you can become fluent in a new language.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Savar
Captain
Captain


Joined: 14 Feb 2015
Posts: 589

PostPosted: Fri Mar 06, 2015 12:07 am    Post subject: Reply with quote

Whill wrote:
garhkal wrote:
Yup. Take languages to 4d+2, and then start buying specializations in the languages you wish to be fluent in at 2CP for each.

Yup. That's the cheap and easy way. But you will need teacher with each fluency you learn because you can't have successfully used the specialization in an adventure if you don't yet the specialization yet. So with 4D+2 in Languages, a teacher who is fluent (5D or more in the language specialization) and the training time, you can become fluent in a new language.


This is kinda cheesy!

Reading the section on getting new skills defaulting for the skill is considered skill used for purposes of training. So by RAW if you made a language check to see if you could understand someone you then qualify to learn the specialization with out training.

As a GM I would say No! but it is RAW.
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10297
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Mar 06, 2015 2:01 am    Post subject: Reply with quote

It's cinematic but certainly not realistic. Really, even just having a Language skill where you might have a chance of understanding someone speaking in a language you don't know is pretty cheesy.

But instead of complicating the game system with crunchy realism, I just hand-waived that (1) galactic civilization is so old and there are so many languages that most of them have influenced each other over the millennia so there are similarities, and (2) sentient brains (humans and aliens) in the Star Wars galaxy have much more advanced language centers than Earthlings so understand and learn languages at significantly higher ability level. Then I move on.

But GMs shouldn't feel bound by RAW. All rules are optional. You should do whatever works for your game group and house rule it as you see fit.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Savar
Captain
Captain


Joined: 14 Feb 2015
Posts: 589

PostPosted: Fri Mar 06, 2015 8:49 am    Post subject: Reply with quote

Whill wrote:
It's cinematic but certainly not realistic. Really, even just having a Language skill where you might have a chance of understanding someone speaking in a language you don't know is pretty cheesy.

But instead of complicating the game system with crunchy realism, I just hand-waived that (1) galactic civilization is so old and there are so many languages that most of them have influenced each other over the millennia so there are similarities, and (2) sentient brains (humans and aliens) in the Star Wars galaxy have much more advanced language centers than Earthlings so understand and learn languages at significantly higher ability level. Then I move on.

But GMs shouldn't feel bound by RAW. All rules are optional. You should do whatever works for your game group and house rule it as you see fit.


Very Happy
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Mar 06, 2015 5:13 pm    Post subject: Reply with quote

Savar wrote:
Whill wrote:
garhkal wrote:
Yup. Take languages to 4d+2, and then start buying specializations in the languages you wish to be fluent in at 2CP for each.

Yup. That's the cheap and easy way. But you will need teacher with each fluency you learn because you can't have successfully used the specialization in an adventure if you don't yet the specialization yet. So with 4D+2 in Languages, a teacher who is fluent (5D or more in the language specialization) and the training time, you can become fluent in a new language.


This is kinda cheesy! .


No more cheesy than someone who is good at working on speeder bikes (repulsorlift repair skill/repulsorlift ops skill) being equally adept at flying most vehicles in atmosphere.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10297
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Mar 06, 2015 9:43 pm    Post subject: Reply with quote

garhkal wrote:
No more cheesy than someone who is good at working on speeder bikes (repulsorlift repair skill/repulsorlift ops skill) being equally adept at flying most vehicles in atmosphere.

I'm not familiar with that rule.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Mar 07, 2015 12:57 am    Post subject: Reply with quote

Air speeders and most other craft that fly the skies in SW use repulsorlift ops and repair, same as a speeder bike. That is what i was making the comparison to..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Mar 07, 2015 1:00 am    Post subject: Reply with quote

But ops and repair are different skills under different attributes...
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10297
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat Mar 07, 2015 3:21 pm    Post subject: Reply with quote

garhkal wrote:
No more cheesy than someone who is good at working on speeder bikes (repulsorlift repair skill/repulsorlift ops skill) being equally adept at flying most vehicles in atmosphere.

crmcneill wrote:
But ops and repair are different skills under different attributes...

Yeah, that's what I'm saying. I'm not aware of a rule that says Repulsorlift Repair and Ops are equal.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Mar 07, 2015 4:21 pm    Post subject: Reply with quote

Its not the both skill issue. Its that repulsors hits so many things. Just like languages does.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Sun Mar 08, 2015 5:37 pm    Post subject: Reply with quote

What Ghark should've said*: "someone who flies a speederbike like an expert being equally adept at flying a cloud car or driving a landspeeder like an expert."


Edit: *Meant
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10297
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Mar 08, 2015 11:11 pm    Post subject: Reply with quote

jmanski wrote:
What Ghark should've said*: "someone who flies a speederbike like an expert being equally adept at flying a cloud car or driving a landspeeder like an expert."

Edit: *Meant

Oh, each of those two Repulsorlift skills individually being so all encompassing. Thanks.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0