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storm trooper
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Savar
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PostPosted: Wed Mar 04, 2015 9:51 pm    Post subject: storm trooper Reply with quote

Was thinking of writing up a storm trooper. Now i read the fanatical loyalty part. I was thinking of one that had taken a traumatic brain injury. He had been healed but it knocked some of the loyalty out. He seen how evil the empire was and went AWOL.
Or he could, see he had a dead end job and decided to find better job prospects else ware.
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tetsuoh
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PostPosted: Wed Mar 04, 2015 10:23 pm    Post subject: Reply with quote

Some troopers did not receive that loyalty programming or it was ineffective.
Also later in the empire's reign (slightly before the first death star's destruction I believe) there were non clone storm troopers. These were people who enlisted in the empires military but were not cut out for officer positions, but wanted in on the fight.

the nulls (only 6) - http://starwars.wikia.com/wiki/Null-class_Advanced_Recon_Commando
the arcs (numerous broke from their programming, including order 66) - http://starwars.wikia.com/wiki/Alpha-class_Advanced_Recon_Commando

Do not forget that the vast majority of these troopers who broke from the empire's leash became mandalorians under kal skirata. Those who didn't suffered from the enhanced aging that all clone troopers had, but those under kal later found a cure for.
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Whill
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PostPosted: Wed Mar 04, 2015 10:35 pm    Post subject: Re: storm trooper Reply with quote

Savar wrote:
Was thinking of writing up a storm trooper. Now i read the fanatical loyalty part. I was thinking of one that had taken a traumatic brain injury. He had been healed but it knocked some of the loyalty out. He seen how evil the empire was and went AWOL.
Or he could, see he had a dead end job and decided to find better job prospects else ware.

Do you mean you're thinking of writing up a stormtrooper PC template? That could be interesting. My suggestion is that he was a stormtrooper officer and/or long-time veteran stormtrooper to better account for the 18D in attributes (plus skill levels based on that)
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Savar
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PostPosted: Thu Mar 05, 2015 12:14 am    Post subject: Reply with quote

Ironically storm troopers have 7D of skills.
Just make all attributes 3D.
As part of the template give them a larger skill list.

Will write something up tomorrow.
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garhkal
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PostPosted: Thu Mar 05, 2015 1:57 am    Post subject: Re: storm trooper Reply with quote

Savar wrote:
Was thinking of writing up a storm trooper. Now i read the fanatical loyalty part. I was thinking of one that had taken a traumatic brain injury. He had been healed but it knocked some of the loyalty out. He seen how evil the empire was and went AWOL.
Or he could, see he had a dead end job and decided to find better job prospects else ware.


If he had that bad of a TBI that his loyalty programming was knocked out, shouldn't he also have other mental issues?
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Savar
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PostPosted: Thu Mar 05, 2015 2:41 am    Post subject: Re: storm trooper Reply with quote

garhkal wrote:
Savar wrote:
Was thinking of writing up a storm trooper. Now i read the fanatical loyalty part. I was thinking of one that had taken a traumatic brain injury. He had been healed but it knocked some of the loyalty out. He seen how evil the empire was and went AWOL.
Or he could, see he had a dead end job and decided to find better job prospects else ware.


If he had that bad of a TBI that his loyalty programming was knocked out, shouldn't he also have other mental issues?


Yup Wink
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Raven Redstar
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PostPosted: Thu Mar 05, 2015 3:38 am    Post subject: Reply with quote

What about an untreated case of neurosyphilis?

I ran for a Stormtrooper Deserter once, he was ordered to kill a room full of women and kids and he turned around and shot his commanding officer in the face. Then ensued the epic blaster fight where he had to take out all of his squad mates too. He ended up defecting and joining up with a SpecForce team that had been deployed on the planet, it was a fun game, wish I could have finished it. Although, there are several things I would do differently if given the opportunity.

I used either the Ex-Imperial Commando template for him or the CompForce Assault trooper template with standard Stormtrooper gear, it worked out nicely.
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garhkal
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PostPosted: Thu Mar 05, 2015 5:59 pm    Post subject: Reply with quote

But how did you get around the whole "Loyalty issue" and see him doing that to 'desert to the rebellion'?
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Raven Redstar
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PostPosted: Thu Mar 05, 2015 8:21 pm    Post subject: Reply with quote

It was based on the idea that he was a recruit from Caridia, not a clone.

I've always run STs as recruits in my games, not as programmed clones. Most are conditioned to resist the horrors of war and to follow orders, but most have some point where they break or become insane. Either way they're either retired or killed.
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Thx1138
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PostPosted: Thu Mar 05, 2015 8:30 pm    Post subject: Reply with quote

In reality most of the plastic boys were enlisted troops, the only full clone stormie unit was the 501st legion. It makes sense for in the early stage of the empire to use the clones and left over sep tech but halfway between 3 and 4 a new generation of people, who lived their entire life under the empire would be at training age or enlistment age. Now if the 501st at this time is still pure, many other units would have recruits rounded out with clones. Since recruits would go to the academy, they wouldn't have any loyalty programming other than what their parents taught them. If anything I see storm troopers as like the marine corp, top notch training and with intense patriotism. If anything, they go through a rigorous screening process before they can apply for storm trooper training.
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Raven Redstar
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PostPosted: Thu Mar 05, 2015 9:26 pm    Post subject: Reply with quote

Thx1138 wrote:
In reality most of the plastic boys were enlisted troops, the only full clone stormie unit was the 501st legion. It makes sense for in the early stage of the empire to use the clones and left over sep tech but halfway between 3 and 4 a new generation of people, who lived their entire life under the empire would be at training age or enlistment age. Now if the 501st at this time is still pure, many other units would have recruits rounded out with clones. Since recruits would go to the academy, they wouldn't have any loyalty programming other than what their parents taught them. If anything I see storm troopers as like the marine corp, top notch training and with intense patriotism. If anything, they go through a rigorous screening process before they can apply for storm trooper training.


That was sort of my thinking as well.
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Savar
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PostPosted: Thu Mar 05, 2015 10:02 pm    Post subject: Reply with quote

Was less switching to the rebels then going freelance.
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Thx1138
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PostPosted: Thu Mar 05, 2015 11:52 pm    Post subject: Reply with quote

A good source to look for the insane stromie is wretched hives of scum and villainary. Benzic Mar and 105 platoon known as the Emperors Irregulars. All of them are shell shocked soldiers who are blindly loyal to the empire.
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Savar
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PostPosted: Sat Mar 07, 2015 3:30 pm    Post subject: Reply with quote

Excluding psychological issues that would have to be worked out player and GM. Other issue is clone vs recruit.

I am seeing them template (not the char) as 3D in all stats. And working on a list of template skills.

I am trying to think should i look at all versions of storm troopers and compile a skill list that could fit any? Then have different equipment packages? Or make different templates for each type?
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garhkal
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PostPosted: Sat Mar 07, 2015 4:20 pm    Post subject: Reply with quote

The only real differences i have seen, are in specialty.
Looking at the base Storm trooper they have Brawl, brawl parry, dodge, and blaster as skills.
12D in attributes, 7d for skills

Snow troopers (or as the spec force book calls them, cold assault), add survival and search.
13D attributes, 12d+1 for skills

Sea troopers (Aquatic assault), have wave skimmer ops, and swimming on top of the base, but lack dodge (since swimming takes over for it).
13D+2 in attributes, 7d+2 for skills.

Sand troopers (Desert assault), add beast riding, search, survival and vehicle blasters (though why this when beasts are not vehicles??)
13D attributes similar to the snow. 15d of skills though.

Space troopers add Grenade, missile weapons, survival, astrogation, powersuit ops, repulsorlift ops, space transport ops, starship gunnery, search, Stamina, security, powersuit repair and Demolitions . They are the most SKILLED of all the base troop groups.
15D+2 in attributes.. WOW!. 22d worth of skills NOT including their mechanical which adds another 9d+2 for a whapping 31d+2 in skills, 2 of which are specializations.

Scout troopers only add repulsorlift ops. No sneak, no search. No survival. NOT one skill that a scout should have.
13D in attributes, exactly the same as snow and desert. But their main one (PERCEPTION) is only 2D, which i have never understood. For skills they only have 7d+2 worth.. The same as Aquatic, but less than both snow and sand. Something is hinky here imo!

Then you get to the 3 real big specialist imps. Rad troopers, storm commandos, and the big baddies, the Imperial Royal Guard, who by both the Imperial source book and the Rules of Engagement DO take tours of duty with regular storm trooper brigades.

Rad troopers have 17D+1 in attributes. Only Mech is 2d, while the rest (bar str) are all at 3D base. STR is 3D+1.
For skills they have 30d+2 worth of skills. JUST a little less than the Zero G troopers, but since they have 1d+2 more in attributes is understandable.

Storm commandos have The same Attribute breakdown as do Rad troopers, but for skills they have
Dex = 16d+2. Know = 3d. Mech = 9d+1. Per = 11d+1. Str = 1d+2. Tech = 7d+1.
For a whapping 49d+1!!!!!!!!!! worth of skills. Though why they never gave them Imperial special forces Martial arts (Countering the Rebels spec forces martial arts i never knew)..
As per Rules of engagement though, 1/4 of all Storm commando's are base. 1/4 are Assault team troopers, which add vehicle blasters and blaster artillery to their skill list, increasing their total skill value by 4d+1.
Another 1/4 is the tech team, which adds the skills of repulsorlift operations, repulsorlift repair, Droid programming, Computer programming/repair and Droid repair. Boosting them up by 12 more dice. Though i never understood why they did not have Communications as a skill since they DO carry a comms kit.
The last 1/4 are the Saboteur team. They add streetwise (5d) and Security (5d+2), and increase their hide from 6d+2 to 8d+2, Sneak from 7d to 9d, and Demolotions from 4d+2 to 5d+2. So are 9d+2 above the base storm commando.

And lastly we get to the Royal Guardsmen
This uber buff bad guys get 18D in attributes exactly the same as PCs would (though unlike PC humans have 5d for their Dexterity.

DEX 5d =blaster 7d, blaster artillery 6d, brawl parry 6d, dodge 7d, Melee combat 6d, melee parry and (S) melee combat force pike 8d+2, (10d+2)
KNOW 2d+1 = Streetwise 3d+1, survival 6d, (4d+2)
MECH 2d+2 = no skills under here
PER 2d+2 = bargaining 3d+2, command 5d+2, hide 6d+2, search 6d+2, sneak 6d+2, (16d)
STR 3d = Brawl 6d, climb/jump 6d, lift 5d, stamina 6d (11d)
and TECH 2d+1 = Demolitions 5d+1, first aid 3d and security 6d. (7d+1)

So their skill value is 49d+1 Exactly the same as a Storm commando, though they don't have any sub=groups...
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