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Basically, Rambo
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Barrataria
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PostPosted: Tue Feb 10, 2015 1:41 pm    Post subject: Reply with quote

Boy, I SURE hope his gun doesn't jam or get broken or anything!
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garhkal
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PostPosted: Tue Feb 10, 2015 3:11 pm    Post subject: Reply with quote

Or his armor get damaged. Or the group needs him to bypass a computer lock, or locked door (or many of the other mech/tech skills).
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Theodrim
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PostPosted: Thu Feb 12, 2015 9:41 pm    Post subject: Reply with quote

garhkal wrote:
Or the group needs him to bypass a computer lock, or locked door (or many of the other mech/tech skills).


Pfft, that's what thermal detonators are for.
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PostPosted: Fri Feb 13, 2015 1:20 am    Post subject: Reply with quote

Unless that TD also blows a hole in the fuselage, or into a power cell..
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Theodrim
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PostPosted: Fri Feb 13, 2015 7:51 pm    Post subject: Reply with quote

garhkal wrote:
Unless that TD also blows a hole in the fuselage, or into a power cell..


Shock and awe, bro.
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garhkal
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PostPosted: Sat Feb 14, 2015 2:15 am    Post subject: Reply with quote

That makes me wonder how many have had complications with 'demolitions' actually being that they set them off too early (like right as the person is setting it!)
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Theodrim
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PostPosted: Sat Feb 14, 2015 3:08 pm    Post subject: Reply with quote

garhkal wrote:
That makes me wonder how many have had complications with 'demolitions' actually being that they set them off too early (like right as the person is setting it!)


Facetiousness aside, quite a few. That doesn't stop it from being funny -- in either straight-up going ham, or the inevitable consequences of straight-up going ham. Complications are what make Star Wars, in my opinion. Most of the iconic scenes from ANH are due to characters doing something dumb.

That said, one really does have to consider setting and power level, here. A starting, or mid-level, character can't be counted on to have every skill they would ever need at the same time. We're not all playing certain EU characters here, and that's why parties exist. Concessions do have to be made.

Plus, it was mentioned this is a guerrilla warfare campaign. The combat-oriented characters don't necessarily have to be urban warfare, or breach-and-clear, specialists to do their job. The big issue not directly related to combat here is survival, which would be a source of fallback skills if things go awry in combat as well; blaster seizes up in combat, good thing one is trained with combat knives or martial arts (read, melee combat or brawling) as part of a holistic wilderness survival training package.

But yeah, the player would do themselves a real solid by putting some of those Knowledge dice into Technical (and shoring up key knowledge skills with skill points).
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Zarm R'keeg
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PostPosted: Mon Feb 16, 2015 10:35 am    Post subject: Reply with quote

Theodrim wrote:

Plus, it was mentioned this is a guerrilla warfare campaign. The combat-oriented characters don't necessarily have to be urban warfare, or breach-and-clear, specialists to do their job.


That's the ironic thing. The campaign has been that up to this point- but has just reached a turning point where the group has reached civilization, and is going to be sneaking through a city, dealing with a crashed ship, and infiltrating a Star Destroyed to sabotage, making a character of this sort probably very useless... but I think the guerilla warfare/jungle 'survival' (more of 'surviving imperial patrols and raiding small camps for supplies' than 'roughing it/surviving off the land') up to this point has influenced the player's idea of what a new PC should be- hence this guy. Or a slightly-combat-competent Jawa mechanic. He's still trying to choose. Wink
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Theodrim
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PostPosted: Mon Feb 16, 2015 10:42 am    Post subject: Reply with quote

Zarm R'keeg wrote:
That's the ironic thing. The campaign has been that up to this point- but has just reached a turning point where the group has reached civilization, and is going to be sneaking through a city, dealing with a crashed ship, and infiltrating a Star Destroyed to sabotage, making a character of this sort probably very useless... but I think the guerilla warfare/jungle 'survival' (more of 'surviving imperial patrols and raiding small camps for supplies' than 'roughing it/surviving off the land') up to this point has influenced the player's idea of what a new PC should be- hence this guy. Or a slightly-combat-competent Jawa mechanic. He's still trying to choose. Wink


A slight question, then: have you made this clear to your players, especially those that may be currently rerolling?
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cheshire
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PostPosted: Mon Feb 16, 2015 10:48 am    Post subject: Reply with quote

Though the title makes me wonder if we should add a feature called "Expendable" to an advantage/disadvantage list.
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Zarm R'keeg
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PostPosted: Mon Feb 16, 2015 10:59 am    Post subject: Reply with quote

Theodrim wrote:
A slight question, then: have you made this clear to your players, especially those that may be currently rerolling?


Of course not! Why would I want to tell them where the story is headed? Smile they have reached the city and are trying to cross continents (where they have every reason to suspect that they will be starting from scratch and wandering the wilds again, admittedly)- so they do know they have transitioned to an urban setting, and that their ultimate goal is the Star Destroyer. Beyond that, whatever lies ahead is left up to their imaginations.

This adventure was always presented as a story 9one whose encounters thus far have been largely wilderness-based, but always with the goal of reaching civilization, rejoining the Rebellion, and re-taking the Star Destroyer), so it was never sold to them *as* a guerrilla warfare campaign, if that's what you mean. There was no statement like 'this is what's it's gonna be, so create a character to reflect that.' Rather, I just think that the difficulties some of the party's lesser-combat-skilled PCs have had, and the experiences they've gone through up to this point, (that, and being massacred by a squad of Aqualish in a separate bounty hunter adventure) have influenced the mindset of what kind of character to create. (Even if those who are in trouble have not fallen to lack of combat skills, but the decision not to dodge during a combat round... or to detonate a tank's grenade magazine by shooting it at point-blank range). Wink


(I'm just guessing at the intent behind the question, so I hope that rundown of the situation clarifies as well as answers it.)
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Theodrim
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PostPosted: Mon Feb 16, 2015 12:45 pm    Post subject: Reply with quote

Zarm R'keeg wrote:
Theodrim wrote:
A slight question, then: have you made this clear to your players, especially those that may be currently rerolling?


Of course not! Why would I want to tell them where the story is headed? Smile they have reached the city and are trying to cross continents (where they have every reason to suspect that they will be starting from scratch and wandering the wilds again, admittedly)- so they do know they have transitioned to an urban setting, and that their ultimate goal is the Star Destroyer. Beyond that, whatever lies ahead is left up to their imaginations.

This adventure was always presented as a story 9one whose encounters thus far have been largely wilderness-based, but always with the goal of reaching civilization, rejoining the Rebellion, and re-taking the Star Destroyer), so it was never sold to them *as* a guerrilla warfare campaign, if that's what you mean. There was no statement like 'this is what's it's gonna be, so create a character to reflect that.' Rather, I just think that the difficulties some of the party's lesser-combat-skilled PCs have had, and the experiences they've gone through up to this point, (that, and being massacred by a squad of Aqualish in a separate bounty hunter adventure) have influenced the mindset of what kind of character to create. (Even if those who are in trouble have not fallen to lack of combat skills, but the decision not to dodge during a combat round... or to detonate a tank's grenade magazine by shooting it at point-blank range). Wink


(I'm just guessing at the intent behind the question, so I hope that rundown of the situation clarifies as well as answers it.)


Well, if you've disclaimed it, you're fine. My main concern with that was players tend to get a skosh pissy when their developed, specialized characters end up right back at square one due to unexpected changes in tone, setting, or tenor.
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Zarm R'keeg
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PostPosted: Mon Feb 16, 2015 12:49 pm    Post subject: Reply with quote

Gotcha. Much obliged. I will make sure to clarify with him before he finalizes a character.
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