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Too much stun damage causing nerve damage
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garhkal
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PostPosted: Tue May 27, 2014 3:39 pm    Post subject: Too much stun damage causing nerve damage Reply with quote

Anyone here made up, or seen rules for potential nerve damage (or other medical issues) arising from repeated stunning of a target, especially if they are already out, or from being too close?
We know from Dark Force Rising, that getting hit by an Ion cannon from a cap ship fries your nerves (Mara jade), but those can be repaired over time. But would say a PC who has 10 opponents repeatedly pumping stun bolts into his unconscious body stand a chance of causing any lasting issues?
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CRMcNeill
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PostPosted: Tue May 27, 2014 3:42 pm    Post subject: Reply with quote

There was mention in the Thrawn Trilogy that stun setting on blasters had a 50% chance (?) of causing a miscarriage, which was the reason the Noghri used Stokhli Spray sticks during their first attempt to kidnap Leia.
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garhkal
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PostPosted: Tue May 27, 2014 5:14 pm    Post subject: Reply with quote

I remember that rule as well, but since it's rare a pc plays a female, and even rarer still they get preg in game, that matters little.
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Naaman
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PostPosted: Wed May 28, 2014 2:56 am    Post subject: Reply with quote

Almost all of my characters are female. For some reason, it males the story more interesting (I suppose for the same reason that characters such as Lara Croft or Wonder Woman are successful... even though there are male versions of the characters in pop culture as well, such as Indiana Jones or Superman).

Back on topic... I suppose severe stunning might be a useful story event to handicap a character, though I dont see it needing to be expressed in a hard/fast rule.
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Bobmalooga
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PostPosted: Fri Jul 25, 2014 8:21 am    Post subject: Reply with quote

Not to long ago (within the last month) I had a player run into a group of street children who attacked him with the intent of wanting to kill him. Now to the player's credit he did attempt to stun one using his blaster and when I rolled a 1 on the wild die to resist (and this is my house rule...) it killed him. I got the idea from the Han Solo series by Crispin when they talk about a stun blast being able to kill people...
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tetsuoh
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PostPosted: Wed Jan 21, 2015 12:47 pm    Post subject: Reply with quote

we have the rule that if someone continually takes stun damage it becomes lethal.

example:

blaster on stun : 4d damage = deals 18
character : 2d soak = rolls 5

13 damage character = unconscious for 10d minutes

blaster on stun : 4d damage = deals 21
character : 2d soak = rolls 4

rollover ocurs at 16+

17 damage to character = unconscious for 10d minutes (16) and stunned physical. (1)

22 damage to character = unconscious for 10d minutes (16) and wounded. (6) (damage is internal)

24 damage to character = unconscious for 10d minutes (16) and incapped. (8) = another 10d minutes of unconscious* (damage is internal).

*we have optional ruled that the unconscious instead of being added to becomes hours instead - more on this below.

If this continues to happen till the physical damage reaches killed - the character dies due to nerve damage and internal organ failure.

I have had a player's heart stop from a stun blast, and I have made an NPC (that was on the players side) into a vegetable from excessive stun damage.

I have had a capital ion blast hit a player and they survive but be unable to feel next to anything and been in a coma for a month. (survived but was permanently wounded and since the stun damage put him incapped three times over by our rules that 10d became days.)

I have also had a capital ion blast hit a player and they die, and they survive and only be wounded, or even just be knocked out.

Once we had a corsec riot vehicle throw a stun grenade that was messed with and did like 8d or something - and the damage killed like 5 people on a street filled with protestors agaisnt droids. Our player was a tech specialist and the party was trying to get the crowd to riot on purpose so corsec would be forced to put a stop to the protests, while they infiltrated a droid factory that was being ransacked so they could retrieve their droid before it could be memory wiped. The droid had gone rogue and was being inspected by a friend of the tech specialist's at the factory. The droid had in fact become a full AI. The Tech never ment to rig the stun charges to be enough to kill, he had his suspicions bout their droid being alive - he was trying to save it's life and instead destroyed 5 others.

Its the whole factor of - should a thing designed to NOT kill - be able to kill?

In today's society non lethal ordinance can in fact kill, and more often than not even when it does its job it still does bodily harm.
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garhkal
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PostPosted: Wed Jan 21, 2015 5:29 pm    Post subject: Reply with quote

Did any of the group earn a DSP for that? Cause if they didn't incite that riot as cover, the high damage grenade would have not been used..
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tetsuoh
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PostPosted: Thu Jan 22, 2015 7:49 pm    Post subject: Reply with quote

The tech specialist did - once he see saw what had happened with his own eyes as the crew escaped with the droid - and the crowd started attacking corsec. The party thought he has just going to incite corsec to assess the threat of the droid protestors attacking the factory, not kill people to get the protestors to become violent enough for corsec to act. In truth he didn't mean to, he had in fact sent in a bomb threat in a neighboring factory in order to get corsec to quell the violent protests versus droids, and only rigged the corsec riot vehicles payload in order to assist corsec in getting them to quiet down. When it instead killed some of the protestors, it of course had the opposite reaction.
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garhkal
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PostPosted: Fri Jan 23, 2015 3:12 am    Post subject: Reply with quote

Did he get any other repercussions other than the DSP?
Did he play his character out, showing remorse, such as sending some of his credits to the families of the victims?
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Barrataria
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PostPosted: Fri Jan 23, 2015 10:17 am    Post subject: Re: Too much stun damage causing nerve damage Reply with quote

garhkal wrote:
Anyone here made up, or seen rules for potential nerve damage (or other medical issues) arising from repeated stunning of a target, especially if they are already out, or from being too close?


Seems a little overly gritty for a d6 game, but the rationale makes some sense. Even one taser can kill someone with a heart condition. So, depending on what the stun setting is supposed to do to a person, a side effect would be possible. What about a coma? Then maybe a little Belle's palsy or off-hand shakiness or something when you come around? Or how about acid trip-style flashbacks, where you re-live the moment at later times?

I'd also think this is a somewhat unlikely event if it's only caused by "too many" stuns. Aren't you either stunned or not stunned? I'd generally think no one is going to keep pumping stun bolts into a quivering victim, and if they were that angry they wouldn't have their weapons on stun in the first place.
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garhkal
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PostPosted: Fri Jan 23, 2015 6:34 pm    Post subject: Re: Too much stun damage causing nerve damage Reply with quote

Barrataria wrote:

I'd also think this is a somewhat unlikely event if it's only caused by "too many" stuns. Aren't you either stunned or not stunned? I'd generally think no one is going to keep pumping stun bolts into a quivering victim, and if they were that angry they wouldn't have their weapons on stun in the first place.


I have seen it done quite often in games.. And even given a few pcs warnings about possible DSP for gratuitious violence cause of it..
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tetsuoh
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PostPosted: Fri Jan 23, 2015 9:10 pm    Post subject: Reply with quote

I warned a player about AND issued a DSP to a player for shooting a pregnant NPC before. She was a villian, and otherwise would have carried on doing a lot of evil, it was a moral dilemma.

And have had a squad of Stormtroopers get so frustrated at a player they shot him like 12 more times after he was captured just to watch him wriggle.

And yes garhkal he played his character out, in complete shock at first seeing it as they fled, then needing to be dragged away from the scene, then becoming increasingly depressed. The droid was the one who comforted him, making it worse. He spent a good number of months with flashbacks of the sight of the bodies being pulled away from the conflict and seeing corsec use another one in a desperate attempt to escape the rampaging mob. The droid got a reworked body, and developed a female personality, and later became his girlfriend. He never got the chance to really atone to the families themselves - He died sacrificing himself in an imperial space station reactor core - manually setting the overload while being racked by radiation as the droid screamed at the party members to let her do it instead and them having to drag her away, took all three of em.
He saved the lives of an entire planet. The space station was a planet breaker and the station commander had lost too many fights to the rebels and after they boarded and a small war half destroyed it, had finally had enough and was going to bombard the planet.
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garhkal
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PostPosted: Sat Jan 24, 2015 12:45 am    Post subject: Reply with quote

A heroic end..
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Barrataria
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PostPosted: Sat Jan 24, 2015 2:08 am    Post subject: Re: Too much stun damage causing nerve damage Reply with quote

garhkal wrote:
I have seen it done quite often in games.. And even given a few pcs warnings about possible DSP for gratuitious violence cause of it..


Huh. Hence your question. I was almost thinking I'd prefer it as a cartoony kind of non-damage so that repeated stuns would just be silliness. Maybe that's a little too much leash for my players.
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garhkal
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PostPosted: Sat Jan 24, 2015 3:50 pm    Post subject: Reply with quote

Well it would also apply to situations where someone receives a massive stun bolt.. Like say someone jury rigged the heck out of an E-web (making it 10D!!!) and shot someone on stun, getting like 30+ over the target's soak.
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