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Template: Heavy Weapons Specialist
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Darth_Hilarious
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PostPosted: Sun Oct 06, 2013 6:17 pm    Post subject: Reply with quote

The Mk19 gives a nice set of stats to use for a crew served concussion grenade launcher like the one on the AT-ST.
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shootingwomprats
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PostPosted: Wed Oct 09, 2013 1:47 am    Post subject: Reply with quote

I have decided to replace the heavy rotary blaster with the Merr-Sonn Mark II Repeating Blaster with range modified.

Merr-Sonn Mark II Repeating Blaster
Model: Merr-Sonn Mark II Heavy Repeating Blaster
Type: Heavy repeating blaster
Scale: Speeder
Skill: Blaster: repeating blaster
Ammo: Backpack power pack only
Cost: 3,000
Availability: 2, X
Range: 3-50/100/200
Damage: 5D+2
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Kytross
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Joined: 28 Jan 2008
Posts: 776

PostPosted: Wed Oct 09, 2013 2:03 am    Post subject: Reply with quote

The damage should read 7D+2 and be character scale.

I assume you're compensating for the lack of bi/tri pod and the fact that it's being carried with an incredibly heavy back pack generator.

Heh, you should buy a power droid to attach your blaster to. I can see it as your sidekick, waddling into battle with it's battle cry:

"GONK!"
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garhkal
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Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Oct 09, 2013 2:11 am    Post subject: Reply with quote

shootingwomprats wrote:
I have decided to replace the heavy rotary blaster with the Merr-Sonn Mark II Repeating Blaster with range modified.

Merr-Sonn Mark II Repeating Blaster
Model: Merr-Sonn Mark II Heavy Repeating Blaster
Type: Heavy repeating blaster
Scale: Speeder
Skill: Blaster: repeating blaster
Ammo: Backpack power pack only
Cost: 3,000
Availability: 2, X
Range: 3-50/100/200
Damage: 5D+2


How the heck is a character carrying this arround??
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Kytross
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PostPosted: Wed Oct 09, 2013 2:59 am    Post subject: Reply with quote

It's not a particularly large repeater, it's certainly not an E-Web. The gun itself looks lighter than a 1919 or a SAW, it's the generator backpack that's going to be the problem. I'd up the cost or restriction as it's a modified weapon.

This gun is still kicking around after all:

Quote:
Model: BlasTech Medium Repeating
Blaster
Type: Medium repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 200
Cost: 3,500
Availability: 2, X
Range: 3-60/150/400
Damage: 7D
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Dromdarr_Alark
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Joined: 07 Apr 2013
Posts: 426
Location: Boston, MA

PostPosted: Wed Oct 09, 2013 7:46 am    Post subject: Reply with quote

shootingwomprats wrote:
I have decided to replace the heavy rotary blaster with the Merr-Sonn Mark II Repeating Blaster with range modified.

Merr-Sonn Mark II Repeating Blaster
Model: Merr-Sonn Mark II Heavy Repeating Blaster
Type: Heavy repeating blaster
Scale: Speeder
Skill: Blaster: repeating blaster
Ammo: Backpack power pack only
Cost: 3,000
Availability: 2, X
Range: 3-50/100/200
Damage: 5D+2


According to Gry Sarth's Weapons Stats, this blaster does 7D+2, not 5D+2.

My personal favorite is the Merr-Sonn underslung rotary blaster carbine.
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Tupteq
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Joined: 11 Apr 2007
Posts: 285
Location: Rzeszów, Poland

PostPosted: Wed Oct 09, 2013 7:57 am    Post subject: Reply with quote

Kytross wrote:
This gun is still kicking around after all:

Quote:
Model: BlasTech Medium Repeating
Blaster
Type: Medium repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 200
Cost: 3,500
Availability: 2, X
Range: 3-60/150/400
Damage: 7D


According to Heir to the Empire Sourcebook (and to Wookieepedia) it's a stationary weapon (usually mounted on tripod).

shootingwomprats wrote:
I have decided to replace the heavy rotary blaster with the Merr-Sonn Mark II Repeating Blaster with range modified.

Merr-Sonn Mark II Repeating Blaster
Model: Merr-Sonn Mark II Heavy Repeating Blaster
Type: Heavy repeating blaster
Scale: Speeder
Skill: Blaster: repeating blaster
Ammo: Backpack power pack only
Cost: 3,000
Availability: 2, X
Range: 3-50/100/200
Damage: 5D+2


This one looks like requiring tripod too. I think modifications to make it mobile could look like that:

Model: Merr-Sonn Mark II Heavy Repeating Blaster, portable version
Type: Heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 120 (backpack power pack)
Cost: 3500 + 500 (belt mount)
Availability: 3, X
Range: 3-30/100/300
Damage: 7D+1
Notes: Weapon is very bulk - requires 4D STR to use and it has to be used from hip (-2D to blaster skill). STR requirement may be lowered to 3D and skill penalty reduced to -1D by using special belt mount.

I dropped scale to character (this is the weapon primary target), but I also added to-hit penalty. Changed range to identical to E-11 or BlasTech Light Repeating blaster (range is 300m, but it's hard to hit at this distance due to skill penalty). Added ammo (backpack cannot provide unlimited supply). Damage is reduced by 1 pip because some elements (like cooling system) had to be shrinked to make it portable, so power output is slightly lower.
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DougRed4
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Joined: 18 Jan 2013
Posts: 2259
Location: Seattle, WA

PostPosted: Wed Oct 09, 2013 2:42 pm    Post subject: Reply with quote

One interesting thing about ammo: 1E has that you don't even keep track, and although we do in our game, nobody has ever come close to using all of their ammo before.

This leads me to believe it might even be better to simply stop keeping track, just to keep the game moving faster. If there was a particularly long firefight with 2R&E, the GM could always use a "1" result on the wild die to have a character run out of ammo.
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garhkal
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Joined: 17 Jul 2005
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Oct 10, 2013 12:52 am    Post subject: Reply with quote

Often that is what i have happen on a complication with blasters.. The power pack runs out or drops out..

Though technically you should also be changing out the gas packs as well as the power packs.
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Tupteq
Commander
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Joined: 11 Apr 2007
Posts: 285
Location: Rzeszów, Poland

PostPosted: Thu Oct 10, 2013 6:51 am    Post subject: Reply with quote

I'm asking players to keep track on their ammo. For normal blaster pistols and rifles it's not important (100 ammo is a lot), but in case of heavy pistols (25 ammo), repeaters (my HRs say that one repeater "shot" takes 6 ammo) or hold-outs/disruptors (just few rounds of ammo) it's more important.

Anyways, I like your idea of complication Smile
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garhkal
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Oct 10, 2013 4:27 pm    Post subject: Reply with quote

Thanks.. Some players have gotten used to it happening they hold a spare one in their off hand, so when it comes up, they can quickly slap a new one in..
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