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My Interperatations of the TOR Ships
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Falcon79
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Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Thu Nov 15, 2012 4:31 pm    Post subject: My Interperatations of the TOR Ships Reply with quote

Corellian Engineering Corporation XS Stock Light Freighter

http://www.swtor.com/info/holonet/starships/xs-freighter

Craft: Corellian Engineering Corporation XS Stock Light Freighter
Type: Light Freighter
Scale: Starfighter
Length: 35 meters
Skill: Space Transports: XS Stock Light Freighter
Crew: 2; 1 pilot, 1 co-pilot; 2 gunners (optional)
Passengers: 5
Cargo Capacity: 85 metric tons
Consumables: 3 months
Cost: 115,000 (New
Hyperdrive Multiplier: x2.5
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/1D
Scan: 25/1D+2
Search: 40/2D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2
2 Double Laser Turrets
Fire Arc: Turret (Ventral and Dorsal)
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Proton Torpedo Launchers (6 torpedoes; 3 each launcher)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 9D
Game notes:
Easy to Modify: The XS Stock Light Freighter is designed for easy modification and repair. Characters receive a +2 bonus to any skill rolls to modify or repair the XS Stock Light Freighter.
Other Ship Features: Recreational lounge, medical bay, large cargo hold, conference room, cafeteria



Rendili Hyperworks BT-7 Thunderclap

http://www.swtor.com/info/holonet/starships/bt-7-thunderclap

Craft: Rendili Hyperworks BT-7 Thunderclap
Type: Rapid Assault Ship
Scale: Starfighter
Length: 28.5 meters
Skill: Space Transports: BT-7 Thunderclap
Crew: 4; 2 pilot/co-pilot, 1 gunner, 1 navigator
Passengers: 16 (quarters provided for 6)
Cargo Capacity: 50 metric tons
Consumables: 6 months
Cost: 200,000 credits (New)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 9
Atmosphere: 380; 1100 km/h
Hull: 5D
Shields: 2D+2
Sensors:
Passive: 30/1D
Scan: 50/1D+2
Search: 70/2D+2
Weapons:
4 Heavy Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Other Ship Features: Recreational room, command center/briefing room, medical bay, armory


Rendili Vehicle Corporation Defender-class Light Corvette

http://www.swtor.com/info/holonet/starships/defender

Craft: Rendili Vehicle Corporation Defender-class Light Corvette
Type: Light Corvette
Scale: Starfighter
Length: 36 meters
Skill: Space Transports: Defender-class Light Corvette
Crew: 1 pilot; 1 co-pilot
Passengers: 6
Cargo Capacity: 75 metric tons
Consumables: 4 months
Cost: 270, 000 Credits (New)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 5D+1
Shields: 2D+2
Sensors:
Passive: 30/1D
Scan: 50/2D
Search: 75/3D
Weapons:
2 Twin Turbolaser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Other Ship Features: Advanced communications suite (w/ holocom system), diplomatic chambers, conference room, medical bay, meditation chamber, cargo hold


Dromund Kaas Shipwrights Fury-class Imperial Interceptor

http://www.swtor.com/info/holonet/starships/fury

Craft: Dromund Kaas Shipwrights Fury-class Imperial Interceptor
Type: Space Transport
Scale: Starfighter
Length: 32.2 meters
Skill: Space Transports: Fury-class Imperial Interceptor
Crew: 3; 1 commander, 1 pilot, 1 co-pilot/gunner
Passengers: 3
Cargo Capacity: 45 metric tons
Consumables: 2 months
Cost: Not available for sale
Hyperdrive Multiplier: x2.5
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D+2
Space: 8
Atmosphere: 425; 1050 km/h
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 25/1D+1
Scan: 45/1D+2
Search: 65/2D+2
Weapons:
2 Double Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Concussion Missile Launchers
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 8D
Other Ship Features: Communications room (w/ holoprojector), conference room, medical bay


Sith Imperial Intelligence Engineering X-70B Phantom Transport

http://www.swtor.com/info/holonet/starships/x-70b-phantom

Craft: Sith Imperial Intelligence Engineering X-70B Phantom Transport
Type: Special/Clandestine Operations Transport
Scale: Starfighter
Length: 33.5 meters
Skill: Space Transports: X-70B Phantom
Crew: 4; 1 pilot, 1 co-pilot, 1 navigator, 1 sensor operator
Passengers: 8
Cargo Capacity: 80metric tons
Consumables: 3 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 3D
Space: 9
Atmosphere: 410; 1150 km/h
Hull: 6D
Shields: 3D
Sensors:
Passive: 35/1D
Scan: 55/2D
Search: 85/3D
Weapons:
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D
2 Ion Cannons
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-2/6/12
Atmosphere Range: 100/600/1.2 km
Damage: 4D ionization damage
Game notes:
Prototype: The X-70B Phantom is a prototype transport manufactured in limited quantities by Sith Imperial Intelligence Engineering. As such, spare parts are rare and in short supply. Systems are also substantially more difficult to maintain in optimal working order. Characters must add +10 to the difficulty of any skill rolls to modify or repair the X-70B Phantom.
Sensor-Resisting Structure: Ships attempting to detect the X-70B Phantom must add +2D to the difficulty of a Sensors roll. Players targeting the X-70B must add +5 to the difficulty of a Starship Gunnery roll to hit it.
Other Ship Features: Recreational lounge, medical bay, conference room, small cargo hold, operations/tactical room
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