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Thinking about changing the way fire control works
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atgxtg
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Joined: 22 Mar 2009
Posts: 2460

PostPosted: Wed Oct 05, 2011 3:22 pm    Post subject: Reply with quote

Bren wrote:
For dogfights we typically net out the dice for things like maneuverabilty and firecontrol. So an X-wing with FC 3D vs. a TIE/in MAN 2D gives the pilot a net +1D FC and the TIE pilot +0D MAN. When the TIE is firing at the X-wing, the TIE's FC 2D is matched against the X-wing's MAN 3D and the TIE gets a net +0D FC and the X-wing gets a net +1D MAN.


What do you do when one side has mutiple vessels, and not all have the same stats? For instance, a TIE/ln and a TIE Interceptor against a YT-1300?
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Bren
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Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Wed Oct 05, 2011 3:30 pm    Post subject: Reply with quote

atgxtg wrote:
What do you do when one side has mutiple vessels, and not all have the same stats? For instance, a TIE/ln and a TIE Interceptor against a YT-1300?
Hasn't come up much, but...

So a YT-1300 with MAN 1D and FC 3D (it's customized)*
TIE/In MAN 2D and FC 2D
TIE Interceptor MAN 3D+1 FC 3D

Use the least common die mods, e.g.

YT-1300 MAN 0D FC 1D
TIE/In MAN 0D and FC 1D
TIE Interceptor MAN 1D+1 FC 2D

The GM does the calculation at the start of the combat and everyone records it on scratch paper. So you only have to do this once.

* I'm doing the stats from memory so mentally fix it if I get a stat wrong.
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