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Instinctive Skills
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garhkal
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Joined: 17 Jul 2005
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Aug 05, 2011 5:41 pm    Post subject: Reply with quote

Naaman wrote:

On the other hand a skill like search could be passive to represent a person who is always trying to be aware of their surroundings (such as a spy or fugitive). One way to handle it would be to have the player roll at the beginning of the game and use that total as his "walking" total. Anytime a search roll might be beneficial to the character, the GM uses that result and secretly compares it to the incidental difficulty.


Prob is, as someone who has had to get training on 'staying alert' you eventually get skittish at everything, OR wear out quicker than normal.. So IF i was to see search being that way, there WOULD be a time limit to it, and you either stop when you reach it, or start racking up stamina (willpower??) rolls or burn your self out (no searching period for X hrs)..

Flub one of those rolls, and become paranoid for X days..
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