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Lightsaber combat problems.
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Lostboy
Commander
Commander


Joined: 22 Aug 2008
Posts: 384

PostPosted: Fri Jul 22, 2011 2:01 am    Post subject: Lightsaber combat problems. Reply with quote

This may have been addressed elsewhere but light saber combat is usually over to quickly, given the massive damage potential as well as the fact that the defense and strike levels are the same.

I have been thinking of a new method that can solve these problems as well as giving the battles a more cinematic feel but it is not quite there yet.

I would like to hear any opinions or comments that are relevant.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jul 22, 2011 2:17 am    Post subject: Reply with quote

Try this:

http://www.rancorpit.com/forums/viewtopic.php?t=3505&highlight=

Bren's version incorporates the standard attack vs. parry rolls. I'm working on a similar version that is a mix of Bren's result chart and the Dueling Blades optional rules. I also have a working prototype of rules for the Seven Lightsaber Forms here:

http://www.rancorpit.com/forums/viewtopic.php?t=3542&highlight=
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Bren
Vice Admiral
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Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Fri Jul 22, 2011 11:46 am    Post subject: Reply with quote

What crmcneill said.

Also atgxtg is working on a his own variant, plus you may want to look at the original Dueling Blades by Peter Schweighofer: http://www.astro.uu.nl/~krijger/BI/FB/Blades.pdf
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ZzaphodD
Rear Admiral
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Joined: 28 Nov 2009
Posts: 2426

PostPosted: Fri Jul 22, 2011 5:15 pm    Post subject: Reply with quote

I too have a post somewhere here with my version of Duelling Blades..also incorporating both an attack and a defence roll..
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