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Sith power "Dark bond"
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Anakin
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PostPosted: Fri Mar 04, 2011 5:33 pm    Post subject: Sith power "Dark bond" Reply with quote

Dark bond (Sith power)
Control difficulty: Moderate for willing subjects. Very difficult for forced subjects. Modified by relationship.

Sense difficulty: Easy for willing subjects. Moderate for forced subjects. Modified by relationship.

Alter difficulty: Very easy for willing subjects. Easy for forced subjects. A willing subject adds +1 for each 1D on his Control skill. A forced subject adds +2 for each 1D on his Control skill. Modified by relationship.

Required power: Absorb/dissipate energy, Emptiness, Hibernation trance, Life detection, Life sense, Magnify senses, Receptive telepathy, Sense force, Projective telepathy, Control another's pain, Feed on dark side, Transfer force, Affect mind, Control mind, Dim others senses.

Warning: A jedi who uses this power on a forced subject, for any reason, immediately receives a dark side point.

Warning 2: A jedi who surrender to this power receives three dark side points, and immediately turns to the dark side.

Subject must have at least 1D in Control, Sense and Alter.

Effect: Sith Lords use this power when taking a new apprentice. This power is used only once per subject.
When the bond is established, it remains until Apprentice/subject breaks free, User/master releases him, or one of them dies.
For each extra apprentice user wishes to take, difficulty for all force skills (when establishing the bond) is increased by +10.
When the bond is established Apprentice and Master gains certain modifiers to their force abilities...
Relationship between Master and Apprentice is now considered "Close relatives".

MASTER looses 1 pip from Control, Sense and Alter, permanently.
Whenever Apprentice increases one of his Force skills with 1D, Master receives 1 pip on the same skill. If the bond is broken, Master looses half (round up) of these extra pips or dice.
Whenever Master wishes to use "Receptive telepathy" or "Projective telepathy" on Apprentice, Difficulty is reduced by 5, and the proximity modifier is cut in half. If Apprentice wishes to resist, he may only add half his Control.
Whenever Master wishes to use Empowerment on Apprentice, Difficulty is reduced by 10.

APPRENTICE looses all his Force points. Master gains half (round down) of them.
Whenever Apprentice wishes to use "Projective telepathy" on Master, Difficulty is reduced by 5, and the proximity modifier is cut in half.
If the bond is broken, Apprentice looses all pips and dice on his force skills that he has gained from training under his Master. He keeps those pips and dice that he has learned by him self.

Any questions or opinions?
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Bren
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PostPosted: Fri Mar 04, 2011 6:33 pm    Post subject: Re: Sith power "Dark bond" Reply with quote

It seems pretty favorable to the master and very unfavorable to the apprentice. Also seems like the apprentice takes a pretty big hit if they replace their master, which seems to be the way of the Sith.

What do you want to simulate with this power?
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Anakin
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PostPosted: Fri Mar 04, 2011 7:47 pm    Post subject: Re: Sith power "Dark bond" Reply with quote

Bren wrote:
It seems pretty favorable to the master and very unfavorable to the apprentice. Also seems like the apprentice takes a pretty big hit if they replace their master, which seems to be the way of the Sith.

What do you want to simulate with this power?


The rule of two, and the sith's habit of enslaving people. But you have a point there. Maybe I should change it to:
Apprentice suffers no penalties if Master dies.

I might also add (to the conversation) that my players are allowed to play dark side characters...
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Bren
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PostPosted: Fri Mar 04, 2011 9:23 pm    Post subject: Re: Sith power "Dark bond" Reply with quote

Anakin wrote:
Bren wrote:
It seems pretty favorable to the master and very unfavorable to the apprentice. Also seems like the apprentice takes a pretty big hit if they replace their master, which seems to be the way of the Sith.

What do you want to simulate with this power?


The rule of two, and the sith's habit of enslaving people. But you have a point there. Maybe I should change it to:
Apprentice suffers no penalties if Master dies.

I might also add (to the conversation) that my players are allowed to play dark side characters...

Hmmm...maybe what you need is a mechanic where it works as you originally set up. But if the apprentice overthrows the master the apprentice and the master have some sort of opposed roll of force powers. The winner of the roll gets the favorable treatment. The loser of the roll gets the unfavorable result (loss of powers etc.). And of course one of them is dead. Twisted Evil

That way the apprentice is penalized unless he not only can kill his master, but he also needs to defeat him in some type of force roll off. That way he won't try to kill the master until he thinks he can win at the force roll off.

I also think there needs to be an advantage (or at least the appearance of an advantage) to the apprentice in setting up the bond in the first place.
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garhkal
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PostPosted: Fri Mar 04, 2011 11:17 pm    Post subject: Reply with quote

Not bad.. though i would do away with the 'apprentice loses all force points'.. part.
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Anakin
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PostPosted: Sat Mar 05, 2011 2:38 am    Post subject: Re: Sith power "Dark bond" Reply with quote

Bren wrote:

Hmmm...maybe what you need is a mechanic where it works as you originally set up. But if the apprentice overthrows the master the apprentice and the master have some sort of opposed roll of force powers. The winner of the roll gets the favorable treatment. The loser of the roll gets the unfavorable result (loss of powers etc.). And of course one of them is dead. Twisted Evil

That way the apprentice is penalized unless he not only can kill his master, but he also needs to defeat him in some type of force roll off. That way he won't try to kill the master until he thinks he can win at the force roll off.

I also think there needs to be an advantage (or at least the appearance of an advantage) to the apprentice in setting up the bond in the first place.


Yeah, I like that about overthrowing the master. Typically sith.
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Anakin
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PostPosted: Sat Mar 05, 2011 2:39 am    Post subject: Reply with quote

garhkal wrote:
Not bad.. though i would do away with the 'apprentice loses all force points'.. part.


Reading it over and thinking about it, I think you are right...
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garhkal
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PostPosted: Sat Mar 05, 2011 5:16 am    Post subject: Reply with quote

My only other suggesion, is why does a sith have Emptyness.. Would not they have the more sith power of rage???
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Anakin
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PostPosted: Sat Mar 05, 2011 6:34 pm    Post subject: Reply with quote

garhkal wrote:
My only other suggesion, is why does a sith have Emptyness.. Would not they have the more sith power of rage???


Good point -again Smile
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garhkal
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PostPosted: Sat Mar 05, 2011 11:40 pm    Post subject: Reply with quote

Your welcome
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Anakin
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PostPosted: Thu Mar 10, 2011 6:54 pm    Post subject: Reply with quote

Alright!
I present; Dark Bond -the second edition...

Dark bond (Sith power)

Control difficulty: Moderate for willing subjects. Heroic for forced subjects. Modified by relationship.
Sense difficulty: Easy for willing subjects. Moderate for forced subjects. Modified by relationship.
Alter difficulty: Very easy for willing subjects. Easy for forced subjects. A willing subject adds +1 for each 1D on his Control skill. A forced subject adds +2 for each 1D on his Control skill. Modified by relationship.

Required power: Absorb/dissipate energy, Rage, Hibernation trance, Life detection, Life sense, Magnify senses, Receptive telepathy, Sense force, Projective telepathy, Control another's pain, Feed on dark side, Transfer force, Affect mind, Control mind, Dim others senses.

Warning: A jedi who uses this power on a forced subject, for any reason, immediately receives a dark side point.
Warning 2: A jedi who surrender to this power receives three dark side points, and immediately turns to the dark side.

Subject must have at least 1D in Control, Sense and Alter.

Effect: Sith Lords use this power when taking a new apprentice. This power is used only once per subject.
When the bond is established, it remains until Apprentice/subject breaks free, User/master releases him, or one of them dies.

For each extra apprentice user wishes to take, difficulty for all force skills (when establishing the bond) is increased by +10.

When the bond is established Apprentice and Master gains certain modifiers to their force abilities...

Relationship between Master and Apprentice is now considered "Close relatives".

Master looses 1 pip from Control, Sense and Alter, permanently.
Whenever Apprentice increases one of his Force skills with 1D, Master receives 1 pip on the same skill. If the bond is broken, Master looses half (round up) of these extra pips or dice.
Whenever Master wishes to use "Receptive telepathy" or "Projective telepathy" on Apprentice, Difficulty is reduced by 5, and the proximity modifier is cut in half. If Apprentice wishes to resist, he may only add half his Control.
Whenever Master wishes to use Empowerment on Apprentice, Difficulty is reduced by 10.

Apprentice looses all his Force points. If Apprentice surrenders willingly, Master gains half (round down) of them.
These lost Force points are regained by Apprentice, 1 per week. Master gets to keep his share, if there was any.
Whenever Apprentice wishes to use "Projective telepathy" on Master, Difficulty is reduced by 5, and the proximity modifier is cut in half.

If the bond is broken because Master releases Apprentice, both loose 1 pip from Control, Sense and Alter.

If the bond is broken because Master is killed, Apprentice must make a Difficult Control roll or loose all pips and dice on his force skills that he has gained from training under his Master. He keeps those pips and dice that he has learned by him self.

If the bond is broken because Apprentice overthrows Master without killing him, both roll their Control. If Apprentice's roll is LOWER, Apprentice loose 1 die from Control, Sense and Alter, and bond is broken. If Apprentice's roll is HIGHER, bond is broken. If Apprentice's roll beats Master's by 15 or more, bond remains and Apprentice becomes Master, and The new Master immediately learns all powers that the former Master know.

Opinions?
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