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  Topic: Fast Moving Lightsaber Combat
Edheldun

Replies: 9
Views: 8862

PostForum: House Rules   Posted: Sat Nov 22, 2014 2:44 pm   Subject: Fast Moving Lightsaber Combat
Doing that would certainly fit with the interpretation that Sense is used to get in tune with the Force and anticipate your opponent and Control is using the Force to push the what the body is already ...
  Topic: How to turn Trandoshans into Heroes
Edheldun

Replies: 13
Views: 13256

PostForum: Gamemasters   Posted: Fri Nov 21, 2014 5:14 pm   Subject: How to turn Trandoshans into Heroes
Is there any sort of recurring NPC that the Trandoshans are fond of and would carry emotional weight if they were captured or killed by the villain. Maybe something horrible could happen to their clan ...
  Topic: Fast Moving Lightsaber Combat
Edheldun

Replies: 9
Views: 8862

PostForum: House Rules   Posted: Fri Nov 21, 2014 4:57 pm   Subject: Fast Moving Lightsaber Combat
You're right that he "spends" his control dice on his attacks. And he gets to spend his full Control value each round. It's 12D control across all of his actions though, not 12D control for ...
  Topic: Fast Moving Lightsaber Combat
Edheldun

Replies: 9
Views: 8862

PostForum: House Rules   Posted: Fri Nov 21, 2014 10:53 am   Subject: Fast Moving Lightsaber Combat
It shouldn't work that way. Maybe I didn't do a good job explaining that each Control die can only be spent on one action.

Obi Wan has 11D LS, 12D Control, and 12D Sense, so a dozen attacks with hi ...
  Topic: Fast Moving Lightsaber Combat
Edheldun

Replies: 9
Views: 8862

PostForum: House Rules   Posted: Fri Nov 21, 2014 3:56 am   Subject: Fast Moving Lightsaber Combat
I just noticed that I forgot about the penalty for keeping up Lightsaber Combat, but doesn't break anything, just lowers the skill rolls a bit more.
  Topic: Fast Moving Lightsaber Combat
Edheldun

Replies: 9
Views: 8862

PostForum: House Rules   Posted: Fri Nov 21, 2014 3:37 am   Subject: Fast Moving Lightsaber Combat
My group has been trying to find a way to improve lightsaber combat. I looked around in the forums but couldn't find anything that I liked for my group, most rules were too complicated and we like to ...
  Topic: Problems with star destroyers being ... destroyed
Edheldun

Replies: 77
Views: 57188

PostForum: Official Rules   Posted: Fri Nov 07, 2014 11:49 am   Subject: Problems with star destroyers being ... destroyed
Atgxtg, that's a cool way to do it. Definitely more elegant than what I was thinking of.
I feel like whatever rule is used though should take the commander's skill into account. I can't remember exa ...
  Topic: Problems with star destroyers being ... destroyed
Edheldun

Replies: 77
Views: 57188

PostForum: Official Rules   Posted: Thu Nov 06, 2014 11:59 pm   Subject: Problems with star destroyers being ... destroyed
If the transport was still dodging fire from the ISD, could you stack combined actions for the ISD turbolasers?
The commander of each gun crew rolls command for a combined action to operate the turb ...
  Topic: Medscanner Difficulty
Edheldun

Replies: 4
Views: 5338

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Oct 25, 2014 5:20 pm   Subject: Medscanner Difficulty
Page 104 of Gundark's Fantastic Technology says that successfully using a medscanner gives +1d to First Aid.
  Topic: Medscanner Difficulty
Edheldun

Replies: 4
Views: 5338

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Oct 25, 2014 4:51 pm   Subject: Medscanner Difficulty
Gundark's Fantastic Technology says that the difficulty to use a medscanner is the same as for using a medpack, Easy for Wounded, Moderate for Incapacitated, etc. Is there any reason to think that the ...
  Topic: Star Wars Rebels
Edheldun

Replies: 145
Views: 139838

PostForum: General Star Wars   Posted: Wed Oct 22, 2014 11:04 pm   Subject: Star Wars Rebels
After watching episode 3, and a stormtrooper saying to Ezra, "Wait, you did all this for fruit?' all I can think of is Aladdin saying, "All this for a loaf of bread?"
  Topic: Star Wars Rebels
Edheldun

Replies: 145
Views: 139838

PostForum: General Star Wars   Posted: Sun Oct 05, 2014 9:19 pm   Subject: Star Wars Rebels
Bulldogzeta-
Looking at the illustrations from Stock Ships, it looked like the cockpit and front section of a Starwind Pleasure Yacht attached to a Barloz freighter. Neither interior seemed to match ...
  Topic: Templates at Character Creation
Edheldun

Replies: 22
Views: 18268

PostForum: Gamemasters   Posted: Sun Oct 05, 2014 9:07 pm   Subject: Templates at Character Creation
Thanks for the input everyone. My group is comprised of pretty novice players, and our GM last semester struggled with knowing how to move beyond DnD style power gaming and "kick in the door blas ...
  Topic: Being creeped out can be a good thing.
Edheldun

Replies: 36
Views: 35874

PostForum: Adventures and Campaigns   Posted: Sat Oct 04, 2014 1:36 pm   Subject: Being creeped out can be a good thing.
I pretty much always run some sort of music during a session. I try to pick about an hour's worth of music that fits the adventure and location to just let play and have three or four tracks that I ca ...
  Topic: Templates at Character Creation
Edheldun

Replies: 22
Views: 18268

PostForum: Gamemasters   Posted: Thu Oct 02, 2014 4:17 pm   Subject: Templates at Character Creation
Do you have your players create characters based on existing templates, or are they free to make something up from scratch?

Some of my players really like building crazy characters from scratch, us ...
 
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