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  Topic: Battle Droids
Delkarnu

Replies: 46
Views: 33126

PostForum: Gamemasters   Posted: Sun Mar 29, 2009 3:23 pm   Subject: Battle Droids
Granted this is not listed in the description of the power, but I always interpreted the bonus to damage for lightsaber combat being the force allowing the jedi to hit critical spots to increase their ...
  Topic: Power Levels of the Adventures
Delkarnu

Replies: 12
Views: 10406

PostForum: Gamemasters   Posted: Wed Mar 25, 2009 3:19 pm   Subject: Power Levels of the Adventures
or at least add more standard battles droids.

battle droids(like stormtroopers) get their effectiveness through numbers, not just skill. I'd say they get to combine their actions very easily (possi ...
  Topic: Veriable power blasters
Delkarnu

Replies: 16
Views: 13623

PostForum: Official Rules   Posted: Wed Mar 18, 2009 6:09 pm   Subject: Veriable power blasters
I could definitely see dropping the fire rate to 1/2 for it to build up power and get a D or two of extra damage.

I'd make the extra D go to mishap tables on 1s, no bonus of 6s, that way players do ...
  Topic: Character Points as a Damage Level reducer
Delkarnu

Replies: 16
Views: 16308

PostForum: House Rules   Posted: Wed Mar 18, 2009 6:04 pm   Subject: Character Points as a Damage Level reducer
A compromise could be allowing players to roll willpower to play through the pain, and ignore the wound level for the remainder of combat, easy to ignore a stun, moderate for a wound, and difficult fo ...
  Topic: Dose force lightning do ion damage.
Delkarnu

Replies: 4
Views: 5372

PostForum: Official Rules   Posted: Mon Mar 16, 2009 1:16 pm   Subject: Dose force lightning do ion damage.
I always think of ion damage as an EMP, disrupts electronics, but doesn't harm organics. Force lightning to me is the the same type of damage as regular lightning, destroying electronic and organic ma ...
  Topic: What are the D6 stats for Zombies?
Delkarnu

Replies: 4
Views: 7427

PostForum: Tools   Posted: Fri Mar 13, 2009 4:36 pm   Subject: What are the D6 stats for Zombies?
Don't really want them, but it looks like some sort of zombie is coming to official cannon http://starwars.wikia.com/wiki/Deathtroopers

Also, is it a DSP to use the force against undead? Wink
  Topic: Conversions - The Clone Wars Campaign Guide
Delkarnu

Replies: 122
Views: 86347

PostForum: Tools   Posted: Fri Mar 13, 2009 3:46 am   Subject: Conversions - The Clone Wars Campaign Guide
and of course, once you learn it, as you go out of phase, to pass through the wall, your armor and lightsaber don't, which is problematic since the next room holds the main Sith enemy for the campaign
  Topic: Reaction Skills Clarification
Delkarnu

Replies: 51
Views: 35418

PostForum: Official Rules   Posted: Fri Mar 13, 2009 3:43 am   Subject: Reaction Skills Clarification
Example: Thannik is getting shot at by three stormtroopers: two are at medium range (Moderate difficulty, difficulty number 13), while one
is at short range (Easy difficulty, difficulty number 8.). T ...
  Topic: Reaction Skills Clarification
Delkarnu

Replies: 51
Views: 35418

PostForum: Official Rules   Posted: Thu Mar 12, 2009 9:40 pm   Subject: Reaction Skills Clarification
Yeah, I don't use reaction skills, every roll is a MAP. I say if they want to shoot back after being shot at, they get a partial dodge with MAP. If they are acting first, they can shoot with a MAP to ...
  Topic: Reaction Skills Clarification
Delkarnu

Replies: 51
Views: 35418

PostForum: Official Rules   Posted: Tue Mar 10, 2009 11:42 am   Subject: Reaction Skills Clarification
If the enemy is acting first, and they want to dodge, its an action, if they want to do anything else they must roll it as a normal with the MAP applied.

Acting first they have the chance to kill ...
  Topic: Star Wars Universe Sourcebook
Delkarnu

Replies: 86
Views: 64374

PostForum: Tools   Posted: Mon Mar 09, 2009 1:13 am   Subject: Star Wars Universe Sourcebook
One thing I do in my games is use the blaster-dodge to determine hit location. 0-3 hits grazes, 4-6 will hit a limb, and more than that hits chest. (limb chosen randomly) Each level is a damage reduc ...
  Topic: Reaction Skills Clarification
Delkarnu

Replies: 51
Views: 35418

PostForum: Official Rules   Posted: Mon Mar 09, 2009 12:47 am   Subject: Reaction Skills Clarification
yup, answered the wrong question. oops.

But this is one reason I never liked reaction dodges, in all games I've played, you either take the MAP to dodge if needed, or don't get to dodge.
  Topic: Reaction Skills Clarification
Delkarnu

Replies: 51
Views: 35418

PostForum: Official Rules   Posted: Sun Mar 08, 2009 11:58 pm   Subject: Reaction Skills Clarification
Full dodge is doing nothing in a round but getting out of the way, diving for cover, etc. Adds to the range difficulty.

partial dodge is doing another action while trying to avoid being shot. repla ...
  Topic: SHAAK TI
Delkarnu

Replies: 12
Views: 10884

PostForum: Official Rules   Posted: Sun Mar 08, 2009 8:42 pm   Subject: SHAAK TI
Hey Gry, was just making a Togruta character, should it be a +2 to hide? Seems like it should be +2 to sneak.
  Topic: Rendili StarDrive light corvette
Delkarnu

Replies: 4
Views: 6026

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Mar 02, 2009 8:20 pm   Subject: Rendili StarDrive light corvette
You know that PDF of almost all the ships that we discussed two days ago in the Hutt Ships thread, you might want to check that.
 
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