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  Topic: Let's talk Star Destroyers!
CRMcNeill

Replies: 561
Views: 404890

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Mar 15, 2024 8:26 pm   Subject: Let's talk Star Destroyers!
Working for me, as well.
  Topic: Dune
CRMcNeill

Replies: 53
Views: 49536

PostForum: Miscellanea   Posted: Thu Mar 14, 2024 3:31 pm   Subject: Dune
Purchased the full set and downloaded it.
  Topic: d6holocron Astrogation Computer
CRMcNeill

Replies: 11
Views: 1595

PostForum: Tools   Posted: Thu Mar 14, 2024 3:30 pm   Subject: d6holocron Astrogation Computer
I hope you are well!
Well enough. Still on the road, and enjoying it. Yourself?

Perhaps not in the drop-down menu, but if you type the systems in it seems to work okay. I typed in Tatooine, Turkan ...
  Topic: d6holocron Astrogation Computer
CRMcNeill

Replies: 11
Views: 1595

PostForum: Tools   Posted: Sat Mar 09, 2024 10:36 am   Subject: d6holocron Astrogation Computer
Yeah, sorry about that fellas.

My life took a pretty big turn. It was certainly for the better, but my Star Wars gaming took a bit hit.
Good to see your words again, my friend.

However, the
T ...
  Topic: Absorb/dissipate energy and sonic weapons
CRMcNeill

Replies: 15
Views: 847

PostForum: House Rules   Posted: Fri Mar 08, 2024 1:48 am   Subject: Absorb/dissipate energy and sonic weapons
I know me and CRM was talking about blast radi for weapons a long time ago, re my artillery... Perhaps that could be added for these sorts of weaponry.
Here’s [url=https://rancorpit.com/forums/vie ...
  Topic: Absorb/dissipate energy and sonic weapons
CRMcNeill

Replies: 15
Views: 847

PostForum: House Rules   Posted: Thu Mar 07, 2024 8:57 am   Subject: Absorb/dissipate energy and sonic weapons
In the scene, it didn’t hit them; it hit the ground near them and sent them flying through the air. The absence of a blast radius effect rule for heavier weapons is a glaring omission from the RAW.
  Topic: Absorb/dissipate energy and sonic weapons
CRMcNeill

Replies: 15
Views: 847

PostForum: House Rules   Posted: Wed Mar 06, 2024 3:59 pm   Subject: Absorb/dissipate energy and sonic weapons
I guess I just don't see the power balance issue. To successfully use this power to soak an attack, you have to beat Moderate Difficulty plus the attack's Damage roll, on top of having to know the att ...
  Topic: D6 Stats for Fractalsponge Projects
CRMcNeill

Replies: 374
Views: 273928

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Mar 06, 2024 2:46 pm   Subject: D6 Stats for Fractalsponge Projects
Fractal's latest big project: the Novator-Class Mobile Dockyard (as seen [url=https://cdn.discordapp.com/attachments/1136374056468369510/1211730892255395940/archammer94_1.jpg?ex=65f87dd5&is=65e608 ...
  Topic: Absorb/dissipate energy and sonic weapons
CRMcNeill

Replies: 15
Views: 847

PostForum: House Rules   Posted: Fri Mar 01, 2024 1:06 am   Subject: Absorb/dissipate energy and sonic weapons
We’ve had similar discussions [url=https://rancorpit.com/forums/viewtopic.php?p=163395#163395]here and [url=https://rancorpit.com/forums/viewtopic.php?p=144432#144432]here. Most of the points I woul ...
  Topic: Absorb/dissipate energy and sonic weapons
CRMcNeill

Replies: 15
Views: 847

PostForum: House Rules   Posted: Thu Feb 29, 2024 5:42 pm   Subject: Absorb/dissipate energy and sonic weapons
Based purely ON that battle on Genosis, i say No, sonic weaponry couldn't be absorbed...
The alternate takeaway from that scene could be that it can be absorbed, but at a high Difficulty, which the J ...
  Topic: Absorb/dissipate energy and sonic weapons
CRMcNeill

Replies: 15
Views: 847

PostForum: House Rules   Posted: Thu Feb 29, 2024 12:50 pm   Subject: Absorb/dissipate energy and sonic weapons
I’d allow it, but I’d also allow Absorb/Dissipate to be used against kinetic attacks, so my position may be on the extreme end of the bell curve.
  Topic: Fan works that have helped you think about Star Wars?
CRMcNeill

Replies: 1
Views: 260

PostForum: General Star Wars   Posted: Wed Feb 28, 2024 12:10 am   Subject: Fan works that have helped you think about Star Wars?
I posted [url=https://rancorpit.com/forums/viewtopic.php?p=209279#209279]a link to the Publius files a while back. Lots of deep-dive stuff there.
  Topic: Rope strength
CRMcNeill

Replies: 19
Views: 1010

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Feb 26, 2024 6:13 pm   Subject: Rope strength
The closest I can think of is the Force power contort/escape. It allows Jedi to contort their bodies in ways that are usually painful in order to escape bindings, but the power includes blocking out ...
  Topic: Rope strength
CRMcNeill

Replies: 19
Views: 1010

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Feb 26, 2024 6:11 pm   Subject: Rope strength
That's all fine and good, but I'm asking about a rope.
The point was to provide context and scaling for others to more accurately estimate how strong a rope would be.
  Topic: Jump Packs & Flight Packs
CRMcNeill

Replies: 49
Views: 22313

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Feb 25, 2024 11:58 pm   Subject: Jump Packs & Flight Packs
Another thought: how would you handle a character making a Ramming attack with a Jump/Flight Pack? As in, say the character with the jump pack decided he wanted to try to either slam into a target or ...
 
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