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  Topic: Telekinetic Kill - who really needs it?
Bren

Replies: 23
Views: 28749

PostForum: Official Rules   Posted: Sun Dec 08, 2019 1:40 am   Subject: Telekinetic Kill - who really needs it?
COMBINING injure kill/tk kill jus into tk on its own, pairs that already small list down to just ONE power.. TK..Yeah that could be a concern, especially if one uses the restrictions on how new power ...
  Topic: Holovid Star
Bren

Replies: 5
Views: 4197

PostForum: Characters, Droids, and Species   Posted: Sun Dec 08, 2019 1:33 am   Subject: Holovid Star
This is a very real concern, however I do penalize untrained characters by giving them a situational -5 or sometimes -10 to many untrained skill checks. This is to try and mitigate players who to abu ...
  Topic: Use of the Force in combat - back then and now
Bren

Replies: 30
Views: 22714

PostForum: Gamemasters   Posted: Sun Dec 08, 2019 1:09 am   Subject: Use of the Force in combat - back then and now
Thanks for clarifying. That seems an overly harsh response to me. But then it isn't a problem I've ever seen occur in any Star Wars games I've been in or have run. If it's something you are seeing or ...
  Topic: Sephi
Bren

Replies: 4
Views: 5404

PostForum: Characters, Droids, and Species   Posted: Sat Dec 07, 2019 1:29 am   Subject: Re: Sephi
Like most humanoids, the Sephi have two sexes, male and female; with the latter being distinguished by prominent breasts and a different hairline.Should that be noticeable rather than "prominent. ...
  Topic: Why Stormtroopers are superb marksmen
Bren

Replies: 13
Views: 8094

PostForum: General Star Wars   Posted: Sat Dec 07, 2019 1:26 am   Subject: Why Stormtroopers are superb marksmen
I like my stormtroopers a bit more acurate, too. I think giving them 5D in blasters makes them a reasonable dangerous foe without overblowing it (and dont forget the -1D for the armor).
Getting rid ...
  Topic: Holovid Star
Bren

Replies: 5
Views: 4197

PostForum: Characters, Droids, and Species   Posted: Sat Dec 07, 2019 1:17 am   Subject: Holovid Star
The concept sounds like a lot of fun.

Unfortunately I think the system doesn't facilitate it being all that fun in practice. My concern is that since everyone can already do virtually anything at ...
  Topic: Use of the Force in combat - back then and now
Bren

Replies: 30
Views: 22714

PostForum: Gamemasters   Posted: Sat Dec 07, 2019 1:03 am   Subject: Use of the Force in combat - back then and now
He should speak to them ahead of time. "HEY GUYS, if i restrain any enemies with my Telekinesis, DO NOT ATTACK THEM!"..
Similar to how can Paladins 'know his party will kill someone after ...
  Topic: Defense against the Force - Willpower skill?
Bren

Replies: 36
Views: 18512

PostForum: House Rules   Posted: Sat Dec 07, 2019 12:58 am   Subject: Defense against the Force - Willpower skill?
Gambling has a huge social/interpersonal aspect to it, while Investigation includes a minor element of it too. Perceptin being a minor element of investigation is an interesting point. Consider Sherl ...
  Topic: Defense against the Force - Willpower skill?
Bren

Replies: 36
Views: 18512

PostForum: House Rules   Posted: Sat Dec 07, 2019 12:41 am   Subject: Defense against the Force - Willpower skill?
Personally, I prefer to have Intimidation and Willpower unlinked rather than placing both under the same attribute. Just because one is good at scaring other people that doesn't make one good at resis ...
  Topic: Telekinetic Kill - who really needs it?
Bren

Replies: 23
Views: 28749

PostForum: Official Rules   Posted: Sat Dec 07, 2019 12:19 am   Subject: Telekinetic Kill - who really needs it?
So do we really need Telekinetic Kill? See poll above.
  Topic: Lets talk Dark Side: Force Lightning and Telekinetic Kill
Bren

Replies: 28
Views: 18327

PostForum: Official Rules   Posted: Sat Dec 07, 2019 12:11 am   Subject: Lets talk Dark Side: Force Lightning and Telekinetic Kill
I was on about TK as Telekinesis, not telekinetic kill.An easy mistake to make. I've used TK for telekinesis in other games that didn't have Telekinetic Kill as a separate thing.

To me that brings ...
  Topic: Lets talk Dark Side: Force Lightning and Telekinetic Kill
Bren

Replies: 28
Views: 18327

PostForum: Official Rules   Posted: Thu Dec 05, 2019 11:23 am   Subject: Lets talk Dark Side: Force Lightning and Telekinetic Kill
@Bren: I think that Telekinetic Kill (TK) is supposed to work like a ranged version of Injure/Kill. The rules to I/K state "...if the attackers alter roll is higher then the characters resisting ...
  Topic: Use of the Force in combat - back then and now
Bren

Replies: 30
Views: 22714

PostForum: Gamemasters   Posted: Thu Dec 05, 2019 11:15 am   Subject: Use of the Force in combat - back then and now
Some powers should just stay dark.Agreed.
  Topic: Use of the Force in combat - back then and now
Bren

Replies: 30
Views: 22714

PostForum: Gamemasters   Posted: Thu Dec 05, 2019 11:15 am   Subject: Use of the Force in combat - back then and now
Are we talking about the force or foce philosopies?I'm talking about the Force. When I run Star Wars I adhere pretty closely to WEG's point of view. In that view, the Force has an absolute system of m ...
  Topic: Use of the Force in combat - back then and now
Bren

Replies: 30
Views: 22714

PostForum: Gamemasters   Posted: Thu Dec 05, 2019 10:59 am   Subject: Use of the Force in combat - back then and now
For a take on this, read What's So Bad About The Dark Side?That's more or less how we've played Dark Side Points. I don't know if that's what the designers were thinking, but it seems like a good just ...
 
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