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  Topic: How fast is a x1 hyperdrive multiplier?
Ankhanu

Replies: 13
Views: 12856

PostForum: Gamemasters   Posted: Sat Jan 02, 2016 12:12 pm   Subject: How fast is a x1 hyperdrive multiplier?
... in my games, hyperspace moves at the speed of plot, and I'm ging to ignore any numbers, skill checks, etc. If the filmmakers don't give a crap, why should we?

Smile
I've always kind of done this ...
  Topic: Any games going or accepting new players?
Ankhanu

Replies: 4
Views: 13355

PostForum: PbP Overview   Posted: Sun Dec 27, 2015 7:56 pm   Subject: Any games going or accepting new players?
Unfortunately, the most recent post in any of the games here was in November 2014.

Someone might have an offer for a game hosted elsewhere, though. There's always hope Wink
  Topic: One of mine for you to ponder
Ankhanu

Replies: 8
Views: 9446

PostForum: House Rules   Posted: Wed Dec 23, 2015 9:23 pm   Subject: One of mine for you to ponder
Most of the players I've had have been less invested in mechanics than I've been... they hadn't really said one way or the other.
  Topic: One of mine for you to ponder
Ankhanu

Replies: 8
Views: 9446

PostForum: House Rules   Posted: Fri Dec 18, 2015 8:14 pm   Subject: One of mine for you to ponder
I use both, in my eyes they're pretty much interchangeable. Sometimes it's player choice, sometimes I just let them know what I've opted for.
  Topic: TFA - Let me be the first to say...
Ankhanu

Replies: 15
Views: 18092

PostForum: General Star Wars   Posted: Fri Dec 18, 2015 5:11 pm   Subject: TFA - Let me be the first to say...
It's fine, with a couple of "but...". I need to see it again in english... the spanish dubbing is poor.

Don't worry, I will wait to share my criticisms because of the spoilers.

Enjoy y ...
  Topic: TIE Interceptor Modular Mission Package
Ankhanu

Replies: 8
Views: 9727

PostForum: House Rules   Posted: Tue Feb 17, 2015 10:44 pm   Subject: TIE Interceptor Modular Mission Package
Don't want opinions, don't post 'em Wink
  Topic: TIE Interceptor Modular Mission Package
Ankhanu

Replies: 8
Views: 9727

PostForum: House Rules   Posted: Tue Feb 17, 2015 3:15 pm   Subject: TIE Interceptor Modular Mission Package
Given the comparatively small size of all TIE models, I don't think adding more weapons, stronger hull, better sensors, faster speed, and more manueverability compared to a TIE/in would really leave e ...
  Topic: Dark Side Redemption
Ankhanu

Replies: 24
Views: 18874

PostForum: Official Rules   Posted: Tue Feb 17, 2015 3:08 pm   Subject: Dark Side Redemption
I think there's a lot of danger in making atonement a mechanics issue... it kind of needs to be narrative, akin to travelling at the speed of plot, ya know? If mechanics are introduced, it turns it i ...
  Topic: Hello, I am Questanon and I seek help on my quest.
Ankhanu

Replies: 7
Views: 11471

PostForum: Miscellanea   Posted: Tue Feb 17, 2015 2:57 pm   Subject: Hello, I am Questanon and I seek help on my quest.
Just don't want you to pass out and hit your head is all Wink
  Topic: Hello, I am Questanon and I seek help on my quest.
Ankhanu

Replies: 7
Views: 11471

PostForum: Miscellanea   Posted: Tue Feb 17, 2015 10:13 am   Subject: Hello, I am Questanon and I seek help on my quest.
Don't hold your breath on a reply, guys. The OP is 9 months old and the is the user's only post.
  Topic: Minimum Skill Level Required?
Ankhanu

Replies: 18
Views: 15724

PostForum: House Rules   Posted: Sat Feb 07, 2015 11:56 am   Subject: Minimum Skill Level Required?
How about "every Wild Dice failure automatically causes a humorous mishap"?
I like it Twisted Evil
  Topic: Player character DE-advancing?
Ankhanu

Replies: 20
Views: 16222

PostForum: House Rules   Posted: Fri Feb 06, 2015 11:25 pm   Subject: Player character DE-advancing?
Just like there should be regressions in skills due to age that is not covered. Heck in the books, it only seems disease (like what happened with Mon mothma's poisoning) seem to cause a loss of skill ...
  Topic: Minimum Skill Level Required?
Ankhanu

Replies: 18
Views: 15724

PostForum: House Rules   Posted: Fri Feb 06, 2015 11:14 pm   Subject: Minimum Skill Level Required?
The beauty of D6 is that a rule isn't required... the GM can impose all kinds of modifiers to the difficulty to make things work the way the story needs. That said, I do recognize the comfort of a bl ...
  Topic: Better CP systems?
Ankhanu

Replies: 17
Views: 15673

PostForum: House Rules   Posted: Sun Feb 01, 2015 12:15 pm   Subject: Better CP systems?
I'm with many of the others, award CP after each game session. I don't pile on the CPs like many others do, however... it makes the CP economy something that players have to actually think about, rat ...
  Topic: Stat Blocks and some questions.
Ankhanu

Replies: 14
Views: 12260

PostForum: Official Rules   Posted: Wed Jan 28, 2015 2:13 am   Subject: Stat Blocks and some questions.
Nah, I started with 2E. Might have been something we'd misread along the way way back when... Might have just been my imagination *shrug*
 
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